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lutro_math.c
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lutro_math.c
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#include "lutro.h"
#include "lutro_math.h"
#include <stdlib.h>
#include <string.h>
#include <time.h>
void lutro_math_init()
{
time_t t;
srand((unsigned) time(&t));
}
int lutro_math_preload(lua_State *L)
{
static luaL_Reg math_funcs[] = {
{ "random", lutro_math_random },
{ "setRandomSeed", lutro_math_setRandomSeed },
{NULL, NULL}
};
lutro_ensure_global_table(L, "lutro");
luaL_newlib(L, math_funcs);
lua_setfield(L, -2, "math");
return 1;
}
/**
* rand()/RAND_MAX can only return RAND_MAX possible values
* inlcuding 0 and 1, seemingly skewing the odds in their favor
*
* rand() % x usually slightly favors smaller numbers
*/
int lutro_math_random(lua_State *L)
{
int n = lua_gettop(L);
if (n > 2) {
return luaL_error(L, "lutro.math.random requires 0, 1 or 2 arguments, %d given.", n);
}
int num = rand();
double num0;
int min;
int max;
switch (n) {
case 0:
num0 = (double) num / (RAND_MAX);
lua_pushnumber(L, num0);
break;
case 1:
max = luaL_checknumber(L, 1);
num = num % max + 1;
lua_pushnumber(L, num);
break;
case 2:
min = luaL_checknumber(L, 1);
max = luaL_checknumber(L, 2);
if (min > max) {
min ^= max;
max ^= min;
min ^= max;
}
num = num % (max-min+1);
num += min;
lua_pushnumber(L, num);
break;
}
return 1;
}
/**
* lutro.math.setRandomSeed
*
* https://love2d.org/wiki/love.math.setRandomSeed
*/
int lutro_math_setRandomSeed(lua_State *L)
{
int n = lua_gettop(L), arg1, arg2;
if (n < 1 || n > 2) {
return luaL_error(L, "lutro.math.setRandomSeed requires 1 or 2 arguments, %d given.", n);
}
switch (n) {
case 1:
arg1 = (unsigned) luaL_checknumber(L, 1);
srand(arg1);
break;
case 2:
// TODO: love.math.setRandomSeed expects to combine the two integers into one 64-bit integer.
arg1 = (unsigned) luaL_checknumber(L, 1);
arg2 = (unsigned) luaL_checknumber(L, 2);
srand(arg1 + arg2);
break;
}
return 0;
}