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刚接触ECS这块,配置服务器跑了下,有点不太流畅,观摩了大佬的代码,发现ECS的好像都是丢出来外面处理渲染的混合的方式,想知道有没有Animator跟Particle也在ECS里面处理的方案,比如AnimationInstancing这种处理方式可行不
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我有几个月没跟进ECS的进展了,反正之前是还不兼容的,这方面unity处理得很慢,Entities和原来的各种系统比如Animator,粒子等都复用不了,只能混合着用,结果就不怎么ECS了,搞得我都想弃坑。
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刚接触ECS这块,配置服务器跑了下,有点不太流畅,观摩了大佬的代码,发现ECS的好像都是丢出来外面处理渲染的混合的方式,想知道有没有Animator跟Particle也在ECS里面处理的方案,比如AnimationInstancing这种处理方式可行不
The text was updated successfully, but these errors were encountered: