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Bug Description
I've been seeing this issue after I setup the online playermap (https://www.azerothcore.org/catalogue.html#/details/230741658), just to see where the bots are (yes it's not 100% accurate but it gives somewhat of an idea). The playermap is just a php site that queries the database for player locations, it doesn't seem to update over time though.
Its a bit random how many bots ends up in these locations but anywhere from 5-10 after a server restart. There's also some bots stuck outside various other locations in kalimdor (desolace along the coast and directly south of un'goro).
Eastern kingdom (silverpine forest - south east along the coast towards The Greymane Wall).
Normally i just invite them to my group and summon them to move them. But it seems there's some out of bounds spawn rules that need to me made.
How To Reproduce Bug
Restart server and verify location in playermap or /who ingame
Expected Behavior
Bots shouldn't spawn outside the map and also in inaccessible places. Maybe there should be some sort of check that if bot ends up within unexpected coordinates they get teleported to the nearest graveyard.
Bug Description
I've been seeing this issue after I setup the online playermap (https://www.azerothcore.org/catalogue.html#/details/230741658), just to see where the bots are (yes it's not 100% accurate but it gives somewhat of an idea). The playermap is just a php site that queries the database for player locations, it doesn't seem to update over time though.
Its a bit random how many bots ends up in these locations but anywhere from 5-10 after a server restart. There's also some bots stuck outside various other locations in kalimdor (desolace along the coast and directly south of un'goro).
Eastern kingdom (silverpine forest - south east along the coast towards The Greymane Wall).
Normally i just invite them to my group and summon them to move them. But it seems there's some out of bounds spawn rules that need to me made.
Commit Hash
:~/azerothcore-wotlk# git show
commit 36987b8 (HEAD -> Playerbot, origin/Playerbot, origin/HEAD)
Merge: 8e5802d 42e0ab5
How To Reproduce Bug
Restart server and verify location in playermap or /who ingame
Expected Behavior
Bots shouldn't spawn outside the map and also in inaccessible places. Maybe there should be some sort of check that if bot ends up within unexpected coordinates they get teleported to the nearest graveyard.
Screenshots
https://imgur.com/a/GAWak8s
Modules
mod-ahbot
mod-playerbots
mod-solocraft
Playerbot Settings
500
System
OS: debian 12
Hardware: virtual machine, 10 core, 16gb ram
Additional Context
Thank you for the work you're doing on this mod, it's really really cool ! :D
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