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Keyframe Turret segment
Sylvain Lorinet edited this page May 25, 2014
·
5 revisions
- Offsets are relative to their parent sections/segments
- Fountain lasers seem to be considered turrets aswell
- Fountain lasers will be refered to as FLs
-
offset:
0x00
-
length:
0x09
or0x0D
!! !! 4A 9C // Marker #1 & #2
++ ++ ++ 40 // Base entity ID, only for the first turret
++ ++ ++ 40 // Entity ID
40
-
Marker #1 is
0x93
for first turret and0xB3
for any other -
Marker #2 is
0x00
or0x01
-
Base entity ID is only present for first turret
- This might mark the Entity ID offset for turrets
- **Entity ID ** is incremented in the order which turrets are in the file
- Upcoming section offsets are calculated assuming
0x09
length for header
-
offset:
0x09
-
length:
0x40
54 75 72 72 65 74 5F 54 31 5F 52 5F 30 33 5F 41 // Turret_T1_R_03_A
00 02 40 2D 82 0A 40 2D 82 0A 3B 2D 82 0A 00 00
00 00 60 35 33 00 00 00 5D 02 D5 71 C3 01 08 DC
34 02 FE FF FF FF 8C E3 BE 77 65 8E 04 77 F8 90
Turret_T1... or Turret_OrderTurretShrine_A is for blue team
Turret_T2... or Turret_ChaosTurretShrine_A is for purple team
- bytes after first
0x00
byte are meaningless
-
offset:
0x49
-
length:
0x05
!! // Marker #1
00 00
!! // Marker #2
!! // Marker #3
-
Marker #1 is
0x00
for FLs,0x02
for turrets -
Marker #2 is
0x80
for FLs,0x00
for turrets -
Marker #3 is either
0x01
or0x02
- May refer to whether or not the turret can be attacked,
0x01
being attackable
- May refer to whether or not the turret can be attacked,
-
offset:
0x4E
-
length:
0x46
-
This section is similar to corresponding section in Player Segments
-
offset:
0x00
-
length:
0x07
B3 !! 65 FE 00 0C 01 // Marker #1
-
Marker #1 is usually
0x00
, sometimes0x01
-
offset:
0x07
-
length:
0x07
- quantity: 9
++ ++ 00 00 // Item ID
!! // Index (slot)
!! // Quantity
!! // Charges
- Index refers to the slot in which the item is placed, ranging
0x00 ... 0x08
-
offset:
0x90
-
length:
0x04
- quantity: 9
00 00 80 BF 00 00 80 BF
00 00 80 BF 00 00 80 BF
00 00 80 BF 00 00 80 BF
00 00 80 BF 00 00 80 BF
00 00 80 BF
-
Item cooldown is
-1.0f
for each item for turrets
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