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This is a range of 7000 in each direction, or half of the X/Y range of about 15000 as defined in the Riot Games API game constants.
I understand that the chunk positions have a 0,0 in the map center, but I don't understand how to translate them to match the Riot Games API positions. Should I basically just multiply by 2 and add 7,000 (or so)?
The text was updated successfully, but these errors were encountered:
When I run
bin/libOL_test
on sample chunks, I seeMovementGroups
, but the X and Y values go from roughly -3500 to 3500. Example:This is a range of 7000 in each direction, or half of the X/Y range of about 15000 as defined in the Riot Games API game constants.
I understand that the chunk positions have a 0,0 in the map center, but I don't understand how to translate them to match the Riot Games API positions. Should I basically just multiply by 2 and add 7,000 (or so)?
The text was updated successfully, but these errors were encountered: