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Chunk reading API #7
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Sounds like an event-based system would be good here (function pointers yay) |
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Just raw layer sounds good, with the option to start the parse at a |
We should definitely have the former. The latter is something I'd like to have after the first is done - it's probably what most people will want, since being able to play forwards in time and see the state change without worrying about the underlying messages (which might change!) is useful. |
+1 Emitting events |
👍 for events. everyone loves events! |
I'm asking myself how the API to read chunks should look like.
From my current understanding, they consist of messages like
So to make sense of these, you need a lot of game state, like which player is X, where is he, how much gold and what items does he currently have, which i think the lib should keep for you. But how do we expose this information back in a useful way?
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