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script.js
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const container = document.getElementById('container');
const cells = [];
for (let i = 0; i < 30; i++) {
cells[i] = [];
for (let j = 0; j < 50; j++) {
const cell = document.createElement('div');
cell.classList.add('cell');
cell.dataset.alive = false;
cell.addEventListener('click', toggleCell);
container.appendChild(cell);
cells[i][j] = cell;
}
}
function toggleCell() {
const alive = this.dataset.alive === 'true';
this.dataset.alive = !alive;
this.style.backgroundColor = alive ? 'white' : 'black';
}
function startGame() {
gameInterval = setInterval(nextGeneration, 500);
}
function stopGame() {
clearInterval(gameInterval);
}
function clearGame() {
stopGame();
for (let i = 0; i < 30; i++) {
for (let j = 0; j < 50; j++) {
cells[i][j].dataset.alive = false;
cells[i][j].style.backgroundColor = 'white';
}
}
}
function selectPattern() {
const pattern = document.getElementById('patterns').value;
if (pattern === 'block') {
cells[5][5].dataset.alive = true;
cells[5][6].dataset.alive = true;
cells[6][5].dataset.alive = true;
cells[6][6].dataset.alive = true;
} else if (pattern === 'beehive') {
cells[6][5].dataset.alive = true;
cells[6][6].dataset.alive = true;
cells[7][4].dataset.alive = true;
cells[7][7].dataset.alive = true;
cells[8][5].dataset.alive = true;
cells[8][6].dataset.alive = true;
} else if (pattern === 'blinker') {
cells[5][6].dataset.alive = true;
cells[6][6].dataset.alive = true;
cells[7][6].dataset.alive = true;
} else if (pattern === 'toad') {
cells[5][6].dataset.alive = true;
cells[5][7].dataset.alive = true;
cells[5][8].dataset.alive = true;
cells[6][5].dataset.alive = true;
cells[6][6].dataset.alive = true;
cells[6][7].dataset.alive = true;
} else if (pattern === 'glider') {
cells[5][6].dataset.alive = true;
cells[6][7].dataset.alive = true;
cells[7][5].dataset.alive = true;
cells[7][6].dataset.alive = true;
cells[7][7].dataset.alive = true;
} else if (pattern === 'lwss') {
cells[5][6].dataset.alive = true;
cells[5][7].dataset.alive = true;
cells[5][8].dataset.alive = true;
cells[5][9].dataset.alive = true;
cells[6][5].dataset.alive = true;
cells[6][9].dataset.alive = true;
cells[7][9].dataset.alive = true;
cells[8][6].dataset.alive = true;
cells[8][8].dataset.alive = true;
cells[8][9].dataset.alive = true;
} else if (pattern === 'rpentomino') {
cells[5][6].dataset.alive = true;
cells[5][7].dataset.alive = true;
cells[6][5].dataset.alive = true;
cells[6][6].dataset.alive = true;
cells[7][6].dataset.alive = true;
}
// Si se ha seleccionado un patrón, actualizamos el estilo de las celdas correspondientes.
if (pattern !== '') {
for (let i = 0; i < 30; i++) {
for (let j = 0; j < 50; j++) {
const cell = cells[i][j];
const alive = cell.dataset.alive === 'true';
if (alive) {
cell.style.backgroundColor = 'black';
} else {
cell.style.backgroundColor = 'white';
}
}
}
}
}
function nextGeneration() {
const nextGen = [];
for (let i = 0; i < 30; i++) {
nextGen[i] = [];
for (let j = 0; j < 50; j++) {
const neighbors = getNeighbors(i, j);
const alive = cells[i][j].dataset.alive === 'true';
if (alive && (neighbors < 2 || neighbors > 3)) {
nextGen[i][j] = false;
} else if (!alive && neighbors === 3) {
nextGen[i][j] = true;
} else {
nextGen[i][j] = alive;
}
}
}
for (let i = 0; i < 30; i++) {
for (let j = 0; j < 50; j++) {
const cell = cells[i][j];
cell.dataset.alive = nextGen[i][j];
const alive = cell.dataset.alive === 'true';
cell.style.backgroundColor = alive ? 'black' : 'white';
}
}
}
function getNeighbors(x, y) {
let count = 0;
for (let i = -1; i <= 1; i++) {
for (let j = -1; j <= 1; j++) {
if (i === 0 && j === 0) {
continue;
}
const neighborX = x + i;
const neighborY = y + j;
if (neighborX < 0 || neighborX >= 30 || neighborY < 0 || neighborY >= 50) {
continue;
}
const neighbor = cells[neighborX][neighborY];
if (neighbor.dataset.alive === 'true') {
count++;
}
}
}
return count;
}