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AUTHORS.txt

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Andy Gill: wrote the first Shrimp version
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Andy Gill: wrote the first Shrimp version.
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Luis Barrancos (aka rconstruct): RenderMan Shader Language guru, rewrote and greatly enhanced all the blocks
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Luis Barrancos (aka rconstruct): rewrote and added RSL blocks, scenes, shading networks.
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Romain Behar: rewrote Shrimp entirely using FLTK 2 and OpenGL
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Romain Behar: rewrote Shrimp entirely using FLTK 2 and OpenGL.
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Freddy Chaleur (aka fredfewo): added box selection, copy paste and delete of blocks and groups, improved mouse control, wrote spline arrows to connect block, created automatically generated HTML block documentation
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Freddy Chaleur (aka fredfewo): added box selection, copy paste and delete of blocks and groups, improved mouse control, wrote spline arrows to connect block, created automatically generated HTML block documentation.
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Matthew Lawrence: OpenGL code cleanup, replaced round corners with vertex arrays and GL_POLYGON_STRIP and improved performances dramatically; made it MESA stack compatible
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Matthew Lawrence: OpenGL code cleanup, replaced round corners with vertex arrays and GL_POLYGON_STRIP and improved performances dramatically; made it MESA stack compatible.
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