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build-html.js
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const fs = require('fs');
const path = require('path');
const outputPath = path.join(__dirname, 'dist', 'index.html');
function randBetween(min, max) {
return Math.floor(Math.random() * (max - min +1)) + min;
}
function createLevel(levelNum) {
let curOffset = 0;
let curDomStr = '\n';
while (curOffset < 9000) {
const colNum = randBetween(1,4);
curOffset += randBetween(1,5) * 50;
curDomStr += `<input type="checkbox" class="hitbox col${colNum} level${levelNum}" style="top: -${curOffset}px"></input>\n`;
}
return curDomStr;
}
console.log('Generating random level...');
const htmlTemplate = `
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<meta http-equiv="X-UA-Compatible" content="ie=edge">
<title>CSS Rhythm Game</title>
<link href="./styles.css" rel="stylesheet"></head>
<link href="./max-streak-rules.css" rel="stylesheet"></head>
</head>
<body>
<div class="warningBanner">
This page is best viewed on mobile or with dev tools open (and mobile emulation turned on)<br>
This is because click events on moving targets are treated very different to touch events, and make the game unplayable. <br>
Enjoy!
</div>
<div class="app">
<h1>CSS Rhythm Game</h1>
<p>This game is built entirely out of HTML and CSS, no JavaScript™ at all!</p>
<form onSubmit="voi">
<input type="radio" name="debug" id="debug">
<input type="radio" name="game-state" id="start" checked>
<input type="radio" name="game-state" id="playing-easy">
<input type="radio" name="game-state" id="playing-med">
<input type="radio" name="game-state" id="playing-hard">
<input type="radio" name="game-state-level" id="level-1">
<input type="radio" name="game-state-level" id="level-2">
<input type="radio" name="game-state-level" id="level-3">
<input type="radio" name="game-state-level" id="level-4">
<div id="game">
<div class="startScreen">
<h2>Rhythm Game!</h2>
<p>Hit as many notes as you can, but only whilst they are in the strike zone!</p>
<div class="levelSelectButtons">
<label for="level-1" class="playButton b1">Play!</label>
<label for="level-2" class="playButton b2"> </label>
<label for="level-3" class="playButton b3"> </label>
<label for="level-4" class="playButton b4"> </label>
</div>
<div class="difficultySelectButtons">
<label for="playing-easy" class="playButton">Easy</label>
<label for="playing-med" class="playButton">Medium</label>
<label for="playing-hard" class="playButton">Hard!</label>
</div>
</div>
<div class="playingScreen">
<div class="clickGuard"></div>
<div class="level">
${createLevel(1)}
${createLevel(2)}
${createLevel(3)}
${createLevel(4)}
<div class="maxStreakBoard"></div>
<div class="streakBoard"></div>
</div>
<div class="hitboxIndicator col1"></div>
<div class="hitboxIndicator col2"></div>
<div class="hitboxIndicator col3"></div>
<div class="hitboxIndicator col4"></div>
<div class="scoreBoard"></div>
</div>
<div class="gameOverScreen">
<h2>Game Over!</h2>
<p id="game-over-score"></p>
<br><br>
<input type="reset" id="resetButton" class="playButton" value="Play Again!"></input>
</div>
</div>
</form>
</div>
<a href="https://github.com/lukebatchelor/css-rhythm-game" class="github-corner" aria-label="View source on Github"><svg width="80" height="80" viewBox="0 0 250 250" style="fill:#151513; color:#fff; position: absolute; top: 0; border: 0; right: 0;" aria-hidden="true"><path d="M0,0 L115,115 L130,115 L142,142 L250,250 L250,0 Z"></path><path d="M128.3,109.0 C113.8,99.7 119.0,89.6 119.0,89.6 C122.0,82.7 120.5,78.6 120.5,78.6 C119.2,72.0 123.4,76.3 123.4,76.3 C127.3,80.9 125.5,87.3 125.5,87.3 C122.9,97.6 130.6,101.9 134.4,103.2" fill="currentColor" style="transform-origin: 130px 106px;" class="octo-arm"></path><path d="M115.0,115.0 C114.9,115.1 118.7,116.5 119.8,115.4 L133.7,101.6 C136.9,99.2 139.9,98.4 142.2,98.6 C133.8,88.0 127.5,74.4 143.8,58.0 C148.5,53.4 154.0,51.2 159.7,51.0 C160.3,49.4 163.2,43.6 171.4,40.1 C171.4,40.1 176.1,42.5 178.8,56.2 C183.1,58.6 187.2,61.8 190.9,65.4 C194.5,69.0 197.7,73.2 200.1,77.6 C213.8,80.2 216.3,84.9 216.3,84.9 C212.7,93.1 206.9,96.0 205.4,96.6 C205.1,102.4 203.0,107.8 198.3,112.5 C181.9,128.9 168.3,122.5 157.7,114.1 C157.9,116.9 156.7,120.9 152.7,124.9 L141.0,136.5 C139.8,137.7 141.6,141.9 141.8,141.8 Z" fill="currentColor" class="octo-body"></path></svg></a><style>.github-corner:hover .octo-arm{animation:octocat-wave 560ms ease-in-out}@keyframes octocat-wave{0%,100%{transform:rotate(0)}20%,60%{transform:rotate(-25deg)}40%,80%{transform:rotate(10deg)}}@media (max-width:500px){.github-corner:hover .octo-arm{animation:none}.github-corner .octo-arm{animation:octocat-wave 560ms ease-in-out}}</style>
</body>
</html>
`;
console.log('Done!');
console.log('Writing to', outputPath, `(${htmlTemplate.length/1000}Kb)`);
fs.writeFileSync(outputPath, htmlTemplate);
console.log('Done!');