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sprite.go
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package component
import (
"github.com/hajimehoshi/ebiten/v2"
"github.com/yohamta/donburi"
)
type SpriteLayer int
const (
SpriteLayerBackground SpriteLayer = iota
SpriteLayerDebris
SpriteLayerGroundUnits
SpriteLayerGroundGuns
SpriteLayerShadows
SpriteLayerCollectibles
SpriteLayerFallingWrecks
SpriteLayerAirUnits
SpriteLayerIndicators
SpriteLayerUI
)
type SpritePivot int
const (
SpritePivotCenter SpritePivot = iota
SpritePivotTopLeft
)
type SpriteData struct {
Image *ebiten.Image
Layer SpriteLayer
Pivot SpritePivot
// The original rotation of the sprite
// "Facing right" is considered 0 degrees
OriginalRotation float64
Hidden bool
ColorOverride *ColorOverride
}
type ColorOverride struct {
R, G, B, A float64
}
func (s *SpriteData) Show() {
s.Hidden = false
}
func (s *SpriteData) Hide() {
s.Hidden = true
}
var Sprite = donburi.NewComponentType[SpriteData]()