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gl_base.h
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gl_base.h
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/************************************************************************
* Copyright (c) 2005-2007 [email protected] *
* *
* This software is provided as-is, without any express or implied *
* warranty. In no event will the authors be held liable for any *
* damages arising from the use of this software. *
* *
* Permission is granted to anyone to use this software for any purpose, *
* including commercial applications, and to alter it and redistribute *
* it freely, subject to the following restrictions: *
* *
* 1. The origin of this software must not be misrepresented; you must *
* not claim that you wrote the original software. If you use this *
* software in a product, an acknowledgment in the product documentation *
* would be appreciated but is not required. *
* *
* 2. Altered source versions must be plainly marked as such, and must *
* not be misrepresented as being the original software. *
* *
* 3. This notice may not be removed or altered from any source *
* distribution. *
************************************************************************/
#ifndef GL_BASE_H
#define GL_BASE_H
#include <SDL_opengl.h>
namespace OpenGL {
/*
template<GLenum target>
struct TexOps
{
static GLuint create();
static void bind(GLuint id);
static void destropy(GLuint id);
};
*/
template<typename vertex_type, int entries_per_vertex>
struct Quad
{
vertex_type vertices[4][entries_per_vertex];
static const GLenum primitiveType = GL_QUADS;
};
template<typename normal_type, int entries_per_vertex>
struct QuadNormals
{
normal_type normals[4][entries_per_vertex];
};
template<typename color_type, int num_colors>
struct QuadColors
{
color_type colors[4][num_colors];
};
template<typename texcoord_type, int num_coords>
struct QuadTexCoords
{
texcoord_type texCoords[4][num_coords];
GLuint texId;
};
template<typename vertex_type, int entries_per_vertex, typename color_type, int num_colors>
struct ColoredQuad : public Quad<vertex_type, entries_per_vertex>,
public QuadColors<color_type, num_colors>
{
};
template<typename vertex_type, int entries_per_vertex, typename texcoord_type, int num_coords>
struct TexturedQuad : public Quad<vertex_type, entries_per_vertex>,
public QuadTexCoords<texcoord_type, num_coords>
{
};
typedef Quad<GLint, 2> Quad2Int;
typedef ColoredQuad<GLint, 2, GLfloat, 3> ColoredQuad2Int;
typedef TexturedQuad<GLint, 2, GLfloat, 2> FontQuad;
template<class T> class ImmediateRenderer
{
public:
static void draw(const T & t);
static void begin(GLenum type);
static void end();
protected:
static GLenum currentPrimitiveType;
static bool insideBegin;
static void assertCorrectPrimitive(GLenum newType);
};
// ugly as hell, but seems to work
#define Renderer ImmediateRenderer
}
#endif