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Added tile object support
Support for tile objects, which are exported to Godot as Sprite nodes. (Other types of objects are not yet included.)
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README.md

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@@ -140,7 +140,8 @@ More about my struggles can be read in Tiled Forum or Godot reddit. Check the Co
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- [ ] Export navigation shapes<sup>*</sup>
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- [ ] Support for one-way collision shapes
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- [ ] Support for image layers
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- [ ] Support for object layers, which are exported as StaticBody2D, Area2D or LightOccluder2D for shapes (depending on the type property) and as Sprite for tiles
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- [x] Support for tile objects, which are exported to Godot as Sprite nodes. (Other types of objects are not yet included.)
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- [ ] Full support for object layers, which are exported as StaticBody2D, Area2D or LightOccluder2D for shapes (depending on the type property) and as Sprite for tiles
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- [ ] Support for group layers, which are exported as Node2Ds
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- [ ] Custom properties for maps, layers, tilesets, and objects are exported as metadata. Custom properties on tiles can be exported into the TileSet resource
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- [ ] Map background layer exported as a parallax background

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