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The same way dyed sprites are drawn using the mana client, tiled should be able to handle recolor channels and apply them tile based at best or tileset based if easier.
If the recoloration is made tileset based, the same tileset should be loadable in more than one recoloration.
Designing the tmx format upgrade to handle recolorable tiles would benefit both tiled and the manasource project.
And adding new classes to dye images using the QT technology would also benefit the manamobile and fairy-glow projects.
@bjorn said:
Just a warning, the priority of this is rather low so it's not likely that I will actually get around to implementing it. Also, since it is rather specific to the needs of The Mana World, it might be more suitable to do something like this in a plugin. Of course that would need the necessary hooks to be added.
In any case if you find this really important, your best option is to provide a patch.
The same way dyed sprites are drawn using the mana client, tiled should be able to handle recolor channels and apply them tile based at best or tileset based if easier.
If the recoloration is made tileset based, the same tileset should be loadable in more than one recoloration.
Designing the tmx format upgrade to handle recolorable tiles would benefit both tiled and the manasource project.
And adding new classes to dye images using the QT technology would also benefit the manamobile and fairy-glow projects.
@bjorn said:
Just a warning, the priority of this is rather low so it's not likely that I will actually get around to implementing it. Also, since it is rather specific to the needs of The Mana World, it might be more suitable to do something like this in a plugin. Of course that would need the necessary hooks to be added.
In any case if you find this really important, your best option is to provide a patch.
(Originally created at https://sourceforge.net/apps/mantisbt/tiled/view.php?id=61 )
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