You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Hi, I'm finding that I need to have guides when developing levels. I.e knowing how far a character can jump, the visible region of the screen, range of sight for an enemy. etc.
It would be great if I could create "guide" layers, which let you create guided shapes (lines, rulers, rectangles, circles etc.) and allow you to move them around the map. It's a very time consuming process creating levels and there's a lot of "guess work" involved when you don't know exactly what your game variables look like on the map. Having guides would allow this data to become visible and speed up the level creation process. For example, knowing how far and high a player can jump, I could make sure the level geometry worked and fine tune problem areas.
The text was updated successfully, but these errors were encountered:
Why not just use object layers and put rectangles and polygons in them as your guides? Granted there's no circles and rulers, but it should still suffice for many purposes (like jump distance / height or screen size).
Hi, I'm finding that I need to have guides when developing levels. I.e knowing how far a character can jump, the visible region of the screen, range of sight for an enemy. etc.
It would be great if I could create "guide" layers, which let you create guided shapes (lines, rulers, rectangles, circles etc.) and allow you to move them around the map. It's a very time consuming process creating levels and there's a lot of "guess work" involved when you don't know exactly what your game variables look like on the map. Having guides would allow this data to become visible and speed up the level creation process. For example, knowing how far and high a player can jump, I could make sure the level geometry worked and fine tune problem areas.
The text was updated successfully, but these errors were encountered: