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The Solarus Quest Editor works quite differently from Tiled in at least the following ways:
Tiles are not cut from a tileset image based on a fixed grid. Instead, each tile (called a "pattern") is marked by its area on the tileset image. Support for this kind of thing in Tiled is planned, but currently does not exist (it's issue Tile sheet with different sized tiles #1008).
Maps are not a 2D tile grid, but tiles are more like objects which can be freely positioned and sized (if "repeatable" and rounded to a multiple of the tile pattern size). So in Tiled the map would translate to a series of tile objects, but currently Tiled always stretches the image of a tile object when it is resized. Support for repeating the image instead would need to be added.
I can try to help with these things if you're interested in working on support for editing Solarus maps in Tiled.
A plugin for editing solarus maps and tilesets would be great.
Both are
JSONlua based.https://www.solarus-games.org/
https://www.solarus-games.org/doc/latest/quest_map_data_file.html
https://www.solarus-games.org/doc/latest/quest_tileset_data_file.html
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