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Sorry for all of the requests. Another great feature to add would be to ability to select all objects of type on a selected layer. This would be a useful and robust feature in the creation of maps.
(Occasional when I am creating maps I accidental place objects with no type, I usually don't notice them until I go to export the lua version of the map. I then manually remove them even though they aren't read in the game)
The text was updated successfully, but these errors were encountered:
So as far as I understand this, you want to select all objects without type, since you don't notice these?
That would mean you can't right-click one of them and choose "select all objects of this type", but you'd need to be able to actually type in the "type" (like in a dialog), and then leave it empty to find all your non-typed objects?
No, simply on large maps I have many layers of objects. Digging though all of the layers and deleting any object that could have a blank under it and then having to replace the object again is a pain. (blank objects take up space and processing time when loafing maps)
Some more random background, when I use Tiled I do not use tiles. My entire game engine is based off of objects so tile maps are fairly useless (plus tile based formats are often inefficient). Basically all I'm trying to do is to get Tiled to support objects and object manipulation better to make object based level creation easier.
Sorry for all of the requests. Another great feature to add would be to ability to select all objects of
type
on a selected layer. This would be a useful and robust feature in the creation of maps.(Occasional when I am creating maps I accidental place objects with no type, I usually don't notice them until I go to export the lua version of the map. I then manually remove them even though they aren't read in the game)
The text was updated successfully, but these errors were encountered: