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There are a few things that keep me from using Tiled:
The first being the way you would set up a map. I think the map size should be based on pixels instead of the number of tiles. Because I am confined to only one tile size, I can't size the map precisely, which brings me to my second peeve.
The grid size is equal to the tile size and cannot be changed. If I set the tile size to 32x32 and use tileset with 96x96 tiles then the editor will not work properly since the tile is drawn from bottom-left of the cell that cursor is in. Now you'd ask "Why not use a 96x96 tile size?". Level design could take longer because tiles may not line up in a 96x96 grid especially if you have 100+ tiles, such as in Sonic games. Some of my tiles line up properly at a grid size of 16x16. A adjustable grid size makes level design easier.
The third thing is that right click is used for some sort of copy feature which is nice, but shouldn't you use something ctrl+drag for that and use right click to erase tiles? I have to click to eraser button every time I want to erase something and that gets annoying.
The fourth thing is when select and group of tiles I naturally hit the delete key or backspace key to try to erase them, but that does nothing.
Fifth thing, I think a tab should be added that allows you to change the map properties such as size, name, etc. for easier access.
Other than these few things Tiled is a great editor. I'm just doing my part to help make it better.
~Justin12343
The text was updated successfully, but these errors were encountered:
There are a few things that keep me from using Tiled:
The first being the way you would set up a map. I think the map size should be based on pixels instead of the number of tiles. Because I am confined to only one tile size, I can't size the map precisely, which brings me to my second peeve.
The grid size is equal to the tile size and cannot be changed. If I set the tile size to 32x32 and use tileset with 96x96 tiles then the editor will not work properly since the tile is drawn from bottom-left of the cell that cursor is in. Now you'd ask "Why not use a 96x96 tile size?". Level design could take longer because tiles may not line up in a 96x96 grid especially if you have 100+ tiles, such as in Sonic games. Some of my tiles line up properly at a grid size of 16x16. A adjustable grid size makes level design easier.
The third thing is that right click is used for some sort of copy feature which is nice, but shouldn't you use something ctrl+drag for that and use right click to erase tiles? I have to click to eraser button every time I want to erase something and that gets annoying.
The fourth thing is when select and group of tiles I naturally hit the delete key or backspace key to try to erase them, but that does nothing.
Fifth thing, I think a tab should be added that allows you to change the map properties such as size, name, etc. for easier access.
Other than these few things Tiled is a great editor. I'm just doing my part to help make it better.
~Justin12343
The text was updated successfully, but these errors were encountered: