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Generate Ressources based on it, but require others ressources to upgrade
Upgrades make Generation Go brrrr
Allow changing class, but keep level linked to class
Still To-Do:
allow to change occupation from frontend
configure occupation level on user schema, remove from resources. Reset occupation level on change. Base resource gathering on occupation level (not only amount, but also type)
configure required materials for upgrades to be something along the lines of (2,1,1) where you always need more of your own resource, but steadily the others as well
add Village levels that dont directly influence production
The text was updated successfully, but these errors were encountered:
Create a set of 3 Classes.
Generate Ressources based on it, but require others ressources to upgrade
Upgrades make Generation Go brrrr
Allow changing class, but keep level linked to class
Still To-Do:
The text was updated successfully, but these errors were encountered: