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Basic Progress #525

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1 of 4 tasks
maybeanerd opened this issue Mar 10, 2024 · 0 comments
Open
1 of 4 tasks

Basic Progress #525

maybeanerd opened this issue Mar 10, 2024 · 0 comments
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enhancement New feature or request

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@maybeanerd
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maybeanerd commented Mar 10, 2024

Create a set of 3 Classes.

Generate Ressources based on it, but require others ressources to upgrade

Upgrades make Generation Go brrrr

Allow changing class, but keep level linked to class

Still To-Do:

  • allow to change occupation from frontend
  • configure occupation level on user schema, remove from resources. Reset occupation level on change. Base resource gathering on occupation level (not only amount, but also type)
  • configure required materials for upgrades to be something along the lines of (2,1,1) where you always need more of your own resource, but steadily the others as well
  • add Village levels that dont directly influence production
@maybeanerd maybeanerd added this to the playable v0.1.0 milestone Mar 10, 2024
@maybeanerd maybeanerd added the enhancement New feature or request label Mar 10, 2024
@maybeanerd maybeanerd self-assigned this May 14, 2024
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