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Performance between Linux and Window #1954

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thong-nt opened this issue Oct 5, 2023 · 0 comments
Open

Performance between Linux and Window #1954

thong-nt opened this issue Oct 5, 2023 · 0 comments
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Bug Something isn't working Triage Needed The Issue still needs to be reviewed by Azure Kinect team members.

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@thong-nt
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thong-nt commented Oct 5, 2023

Hello,

This is not really a bug. Here is a brief information about my concern. I am playing with 7/8 kinects to form a volumetric capturing system. I finished the software to perform the task (Get data from cameras -> Create PointCloud (PC) -> Merge into a complete PC). I compiled the software using Cmake.

However, when I tried to run the software on both Windows and Linux:

  • Window: Able to run at this setting: FPS: 30 - color: K4A_COLOR_RESOLUTION_1536P - depth: K4A_DEPTH_MODE_WFOV_2X2BINNED with 7 cameras. This setting is able to produce the complete PC at 28~30 FPS.
  • Linux: Same setting same software, only be able to run with 4 Cameras to produce the complete PC at 28~30 FPS but with 7 or 8 Kinects, the software might crash, I think due to the overload data at the USB controller.

But it is weird that the overload did not happen when I tried to run on Windows. So does it happen because the SDK is optimized better for Windows or something?

Hope to hear from you soon

@thong-nt thong-nt added Bug Something isn't working Triage Needed The Issue still needs to be reviewed by Azure Kinect team members. labels Oct 5, 2023
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