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Shows how you to place 3D content using Secondary Tiles by defining a mixed reality model at creation time. |
Shows how you to place 3D content using Secondary Tiles by defining a mixed reality model at creation time.
Specifically, this sample shows how to:
- Create a 3D app launcher: Define a 3D launcher asset in the app manifest to override the default 2D launcher for your app.
- Create a 3D Secondary Tile: Place 3D models from your app into the Windows Mixed Reality home.
Note The Windows universal samples require Visual Studio to build and Windows 10 to execute.
To obtain information about Windows 10 development, go to the Windows Dev Center
To obtain information about Microsoft Visual Studio and the tools for developing Windows apps, go to Visual Studio
Implementing 3D deep links for your app in the Windows Mixed Reality home
3D app launcher design guidance
Creating 3D models for use in the Windows Mixed Reality home
Client: Windows 10 Fall Creators Update
Server: Not supported
Phone: Not supported
- If you download the samples ZIP, be sure to unzip the entire archive, not just the folder with the sample you want to build.
- Start Microsoft Visual Studio and select File > Open > Project/Solution.
- Starting in the folder where you unzipped the samples, go to the Samples subfolder, then the subfolder for this specific sample, then the subfolder for your preferred language (C++, C#, or JavaScript). Double-click the Visual Studio Solution (.sln) file.
- Press Ctrl+Shift+B, or select Build > Build Solution.
The next steps depend on whether you just want to deploy the sample or you want to both deploy and run it.
- Select Build > Deploy Solution.
- To debug the sample and then run it, press F5 or select Debug > Start Debugging. To run the sample without debugging, press Ctrl+F5 or selectDebug > Start Without Debugging.