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This repository was archived by the owner on Mar 12, 2021. It is now read-only.
It would be best if I removed the dependency of boost::dynamic_bitset, and instead had a pre-determined amount of component types. I'm not 100% sure how counting the types would be possible.
The text was updated successfully, but these errors were encountered:
miguelmartin75
changed the title
Fixed amount of component types
Fixed amount of component types and/or count component types at compile time
Jun 10, 2014
Boost.Preprocessor should be considered when implementing this feature. As this will allow us for not having to reconfigure the library and rebuild it; and it will more than likely have the added benefit of knowing what components to allocate and therefore, we could store all components of different types contiguously with ease.
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It would be best if I removed the dependency of boost::dynamic_bitset, and instead had a pre-determined amount of component types. I'm not 100% sure how counting the types would be possible.
The text was updated successfully, but these errors were encountered: