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Fixed amount of component types and/or count component types at compile time #22

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miguelmartin75 opened this issue Dec 25, 2013 · 1 comment
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@miguelmartin75
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It would be best if I removed the dependency of boost::dynamic_bitset, and instead had a pre-determined amount of component types. I'm not 100% sure how counting the types would be possible.

@miguelmartin75 miguelmartin75 added this to the 1.2 milestone Apr 17, 2014
@miguelmartin75 miguelmartin75 changed the title Fixed amount of component types Fixed amount of component types and/or count component types at compile time Jun 10, 2014
@miguelmartin75
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Boost.Preprocessor should be considered when implementing this feature. As this will allow us for not having to reconfigure the library and rebuild it; and it will more than likely have the added benefit of knowing what components to allocate and therefore, we could store all components of different types contiguously with ease.

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