Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Auto Farmer Block #554

Open
AFCMS opened this issue May 11, 2020 · 6 comments
Open

Auto Farmer Block #554

AFCMS opened this issue May 11, 2020 · 6 comments

Comments

@AFCMS
Copy link

AFCMS commented May 11, 2020

It would be cool to have a block who can automatically harvest and replant, use fertilizer, in a zone around it.
A support for resource_crops could be done, to.

@BobFred7
Copy link
Contributor

With pipeworks (which is a dependency of technic, so if you're using technic you should also have pipeworks) it's not so complicated to make an auto farmer machine with node breakers and deployers

@AFCMS
Copy link
Author

AFCMS commented May 12, 2020

It's work good with tree, but for seeds, it is not convenient. It is to expensive in survival and take a to large place.

@BobFred7
Copy link
Contributor

It's simpler for seeds than for crops, actually

@S-S-X
Copy link

S-S-X commented May 1, 2021

In my opinion this should be separate mod depending on technic and implementing technic machine instead of another machine included in technic mod.

@beepbopbeepboop
Copy link

https://github.com/beepbopbeepboop/autofarmer already has a planter and a harvester. Just pull the code in and call it done. :-) It is production ready and ready to go.

@beepbopbeepboop
Copy link

Would be nice if all farm crops used a common api so that mods like this one can just use it. No common api, so the the mod needs per farming mod support. I can better isolate the boundary between the farming mods and this mod so that other mods can register farmable bits, if someone would like an api to do the registrations.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

4 participants