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fonts.lua
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print('Fonts module loading..')
require("love")
require("globals")
local lg = love.graphics
local inspect = require("inspect")
local baseSize = 13
local t = {
help = {
font = lg.newFont(
SCENEPREFIX .. "gfx/DejaVuSansMono.ttf",
baseSize + 20),
gooi = lg.newFont(
SCENEPREFIX .. "gfx/DejaVuSansMono.ttf",
baseSize),
},
profi = lg.newFont(
SCENEPREFIX .. "gfx/DejaVuSansMono.ttf",
baseSize),
drawstat = {
gooi = lg.newFont(
SCENEPREFIX .. "gfx/DejaVuSansMono.ttf",
baseSize),
},
pviewer = lg.newFont(
SCENEPREFIX .. "gfx/DejaVuSansMono.ttf",
baseSize + 2),
nback = {
font = love.graphics.newFont(
SCENEPREFIX .. "gfx/DejaVuSansMono.ttf",
baseSize + 12),
buttons = love.graphics.newFont(
SCENEPREFIX .. "gfx/DejaVuSansMono.ttf",
baseSize + 7),
central = love.graphics.newFont(
SCENEPREFIX .. "gfx/DejaVuSansMono.ttf",
baseSize + 29),
setupmenu = lg.newFont(
SCENEPREFIX .. "gfx/DejaVuSansMono.ttf",
baseSize + 35),
},
languageSelector = love.graphics.newFont(
SCENEPREFIX .. "gfx/DejaVuSansMono.ttf",
baseSize + 35),
menu = love.graphics.newFont(
SCENEPREFIX .. "gfx/DejaVuSansMono.ttf",
baseSize + 35),
}
local colors = require('ansicolors')
print('type(colors)', type(colors))
print('inspect(colors)', inspect(colors))
print('Fonts module loading done.')
return t