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generator.tl
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require "common"
require "cmn"
require "nbtypes"
local inspect = require "inspect"
local serpent = require "serpent"
local logfile = love.filesystem.newFile("log-generator.txt", "w")
local type GenFunction = function<T>(): T
local type CmpFunction = function<T>(T, T): boolean
local function generate<T>(
sig_count: integer,
level: integer,
gen: GenFunction<T>,
cmp: CmpFunction<T>
): {T}
local ret: {T} = {} -- массив сигналов, который будет возвращен
-- значение взято с потолка
local ratio = 5
-- значение взято с потолка
local range = {1, 3}
local null = {} -- обозначает пустой элемент массива, отсутствие сигнала.
local retLen = ratio * sig_count
for _ = 1, retLen do
table.insert(ret, null as T)
end
logfile:write('retLen: ' .. tonumber(retLen) .. '\n')
logfile:write('empty ret: ' .. inspect(ret) .. '\n')
for i = 1, retLen do
if i < 5 then
ret[i] = gen()
end
end
---- расстановка удачных сигналов
--repeat
--local i = 1
--repeat
--if sig_count > 0 then
---- вероятность выпадения значения
---- помоему здесь написана хрень
--local prob = math.random(table.unpack(range))
----[[print("prob", prob)]]
--if prob == range[2] then
--if i + level <= #ret and ret[i] == null and ret[i + level] == null then
--ret[i] = gen()
--if type(ret[i]) == "table" then
--ret[i + level] = shallowCopy(ret[i])
--else
--ret[i + level] = ret[i]
--end
--sig_count = sig_count - 1
--end
--end
--end
--i = i + 1
--print('i, #ret', i, #ret)
--until i > #ret
--print('sig_count', sig_count)
--until sig_count == 0
--print('done1')
--local __COUNTER = 0
----[[ FIXME not work
---- замена пустых мест в массиве случайно сгенерированным сигналом так, что-бы
---- он не совпадал на текущем уровне n-назад
----]]
--for i = 1, #ret do
--if ret[i] == null then
--repeat
--ret[i] = gen()
--until not (i + level <= #ret and cmp(ret[i], ret[i + level]))
--print('__COUNTER', __COUNTER)
--__COUNTER = __COUNTER + 1
--end
--end
----]]
--print('done2')
logfile:write('ret after: ' .. serpent.block(ret) .. '\n')
return ret
end
-- возвращает массив булеанов. Истина если в этот момент нужно нажать "сигнал"
local function make_hit_arr<T>(signals: {T}, level: integer, comparator: CmpFunction<T>): {boolean}
local ret: {boolean} = {}
if signals then
for k, v in ipairs(signals) do
ret[#ret + 1] = k > level and comparator(v, signals[k - level])
end
else
error('Something gone wrong, signals is nil')
end
return ret
end
local function makeEqArrays(signals: Signals, level: integer): Signals.Eq
local ret = {
pos = make_hit_arr(signals.pos, level, isPositionEqual),
sound = make_hit_arr(signals.sound, level,
function(a: integer, b: integer): boolean
return a == b
end),
color = make_hit_arr(signals.color, level, function(a: string, b: string): boolean
return a == b
end),
form = make_hit_arr(signals.form, level, function(a: Signals.Forms, b: Signals.Forms): boolean
return a == b
end),
}
logfile:write("makeEqArrays: " .. inspect(ret) .. "\n")
return ret
end
--[[
-- пример новой сигнатуры функции с расширенными параметрами:
function generateAll(
sig_count: integer,
level: integer,
dim: integer,
maxSimultaneousSignals: integer, -- 1, 2, 3,4
soundsNum: integer,
map: {{number}} -- опциональный параметр для шестигранного поля, игнорируется на квадром поле??
): Signals
--]]
function generateAll(sig_count: integer, level: integer, dim: integer, soundsNum: integer, map: {{number}}): Signals
print 'generateAll()'
print('sig_count:', sig_count)
print('level:', level)
print('dim:', dim)
print('soundsNum', soundsNum)
print('map:', inspect(map))
local colorArr = require "colorconstants".makeNamesArray()
function genArrays(sig_count: integer, level: integer, _: number, soundsNum: number): Signals
local signals: Signals = {}
logfile:write("--begin pos\n")
signals.pos = generate(sig_count, level,
function(): Signals.Pos
local result: Signals.Pos = {}
local x, y = math.random(1, #map), math.random(1, #map[1])
print('x, y', x, y)
--local i = 0
--while map[x][y] ~= 1 do
--x, y = math.random(1, #map), math.random(1, #map[1])
--i = i + 1
--if i > 31 then
----if i > 31 then
--error("Something goes wrong, hmm")
--end
--end
result.x, result.y = x, y
return result
end,
function(a: Signals.Pos, b: Signals.Pos): boolean
return a.x == b.x and a.y == b.y
end)
logfile:write("--end pos\n\n")
logfile:write("--begin form\n")
signals.form = generate(sig_count, level,
function(): Signals.Forms
local arr = {"trup", "trdown", "trupdown", "quad", "circle", "rhombus"}
return arr[math.random(1, 6)]
end,
function(a: Signals.Forms, b: Signals.Forms): boolean
return a == b
end)
logfile:write("--end form\n\n")
logfile:write("--begin sound\n")
signals.sound = generate(sig_count, level,
function(): integer
return math.random(1, soundsNum)
end,
function(a: integer, b: integer): boolean
return a == b
end)
logfile:write("--end sound\n\n")
logfile:write("--begin color\n")
signals.color = generate(sig_count, level,
function(): string return colorArr[math.random(1, 6)] end,
function(a: string, b: string): boolean
return a == b
end)
--print("color", inspect(signals.color))
logfile:write("--end color\n\n")
signals.eq = makeEqArrays(signals, level)
return signals
end
-- попытка балансировки массивов от множественного совпадения(более двух сигналов на фрейм)
-- случайной перегенерацией
function balance(forIterCount: integer): Signals
local i, changed = 0, false
local signals: Signals
repeat
i = i + 1
signals = genArrays(sig_count, level, dim, soundsNum)
for k, v in ipairs(signals.eq.pos) do
local n = 0
n = n + (v and 1 or 0)
n = n + (signals.eq.sound[k] and 1 or 0)
n = n + (signals.eq.form[k] and 1 or 0)
n = n + (signals.eq.color[k] and 1 or 0)
if n > 2 then
changed = true
--print("changed")
end
end
--print("changed = " .. tostring(changed))
until i >= forIterCount or not changed
--print("balanced for " .. i .. " iterations")
return signals
end
local result = balance(1)
--logfile:write("\n")
--logfile:write('result: ' .. serpent.block(result))
--logfile:write("\n")
logfile:close()
return result
end
return {
makeEqArrays = makeEqArrays,
generateAll = generateAll,
}