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languageselector.lua
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local _tl_compat; if (tonumber((_VERSION or ''):match('[%d.]*$')) or 0) < 5.3 then local p, m = pcall(require, 'compat53.module'); if p then _tl_compat = m end end; local ipairs = _tl_compat and _tl_compat.ipairs or ipairs; local string = _tl_compat and _tl_compat.string or string; local table = _tl_compat and _tl_compat.table or table; require("love")
require("common")
local inspect = require("inspect")
local pallete = require("pallete")
local gr = love.graphics
local Language = {}
LanguageSelector = {Rect = {}, }
local LanguageSelector_mt = {
__index = LanguageSelector,
}
function LanguageSelector.new()
local self = setmetatable({}, LanguageSelector_mt)
self.languages = {}
self.font = require("fonts").languageSelector
self.locale = nil
for _, v in ipairs(love.filesystem.getDirectoryItems(SCENEPREFIX .. "locales")) do
local chunk, errmsg = love.filesystem.load(SCENEPREFIX .. "locales/" .. v)
if not errmsg and type(chunk) == "function" then
table.insert(self.languages, {
id = (chunk()).language,
locale = string.match(v, "(%S+)%."),
})
end
end
print("languages", inspect(self.languages))
self.selected = 1
self.beetweenClicks = 0.4
self:prepareDraw()
return self
end
function LanguageSelector:prepareDraw()
local w, h = gr.getDimensions()
local menuItemHeight = self.font:getHeight() + 6
local menuHeight = #self.languages * menuItemHeight
local menuWidth = 0.
for _, v in ipairs(self.languages) do
local width = self.font:getWidth(v.id)
print('in cycle width = ', width)
if width > menuWidth then
menuWidth = width
end
end
local x0, y0 = 0., 0.
self.x, self.y = (w - menuWidth) / 2, (h - menuHeight) / 2
print("menuWidth, menuHeight", menuWidth, menuHeight)
self.canvas = gr.newCanvas(menuWidth, menuHeight)
gr.setFont(self.font)
gr.setColor(pallete.languageMenuText)
gr.setCanvas(self.canvas)
self.items = {}
local x, y = self.x, self.y
for _, v in ipairs(self.languages) do
gr.print(v.id, x0, y0)
y0 = y0 + menuItemHeight
table.insert(self.items, { x = x, y = y, w = menuWidth, h = menuItemHeight })
y = y + menuItemHeight
end
gr.setCanvas()
end
function LanguageSelector:draw()
local x, y = self.x, self.y
gr.setColor({ 1, 1, 1, 1 })
local Drawable = love.graphics.Drawable
gr.draw(self.canvas, x, y)
local prevLineWidth = gr.getLineWidth()
if self.selected then
local v = self.items[self.selected]
gr.setColor(pallete.selectedLanguageBorder)
gr.setLineWidth(3)
gr.rectangle("line", v.x, v.y, v.w, v.h)
end
gr.setLineWidth(prevLineWidth)
end
function LanguageSelector:resize()
print("LanguageSelector:resize()")
self:prepareDraw()
end
function LanguageSelector:update(_)
end
function LanguageSelector:touchpressed(_, _, _)
end
function LanguageSelector:touchreleased(_, _, _)
end
function LanguageSelector:touchmoved(_, _, _, _, _)
end
function LanguageSelector:up()
if self.selected - 1 < 1 then
self.selected = #self.items
else
self.selected = self.selected - 1
end
end
function LanguageSelector:down()
if self.selected + 1 > #self.items then
self.selected = 1
else
self.selected = self.selected + 1
end
end
function LanguageSelector:keypressed(key)
if key == "up" or key == "k" then
self:up()
elseif key == "down" or key == "j" then
self:down()
elseif key == "space" or key == "return" then
print("select")
self.locale = self.languages[self.selected].locale
elseif key == "escape" then
love.event.quit()
end
end
function LanguageSelector:mousepressed(x, y, _, _)
for k, v in ipairs(self.items) do
if pointInRect(x, y, v.x, v.y, v.w, v.h) then
self.locale = self.languages[k].locale
end
end
end
function LanguageSelector:mousemoved(x, y, _, _, _)
for k, v in ipairs(self.items) do
if pointInRect(x, y, v.x, v.y, v.w, v.h) then
self.selected = k
end
end
end
return LanguageSelector