- Fix a bug causing large moving colliders to miss some collisions after some time.
- Fix invalid forces generated by contacts with position-based kinematic bodies.
- Fix a bug where two colliders without parent would not have their collision computed even if the appropriate flags were set.
Check out the user-guide for the JS/Typescript bindings for rapier. It has been fully rewritten and is now exhaustive! Check it out on rapier.rs
- Joint limits are now implemented for all joints that can support them (prismatic, revolute, and ball joints).
- Switch to
nalgebra 0.29
.
- Fix the build of Rapier when targeting emscripten.
- Add
Collider::set_translation_wrt_parent
to change the translation of a collider wrt. its parent rigid-body. - Add
Collider::set_rotation_wrt_parent
to change the translation of a collider wrt. its parent rigid-body.
- Implement
Clone
forIslandManager
.
JointSet::insert
no longer takes the rigid-body set in its arguments.- Modify the testbed's plugin system to let plugins interact with the rendering.
- Implement
PartialEq
for most collider and rigid-body components.
- Make the method JointSet::remove_joints_attached_to_rigid_body public so that it can can be called externally for letting component-based Rapier integration call it to cleanup joints after a rigid-body removal.
- Fix a panic that could happen when the same collider is listed twice in the removed_colliders array.
- Add
rapier::prelude::nalgebra
so that thevector!
andpoint!
macros work out-of-the-box after importing the prelude:use rapier::prelude::*
The user-guide has been fully rewritten and is now exhaustive! Check it out on rapier.rs
- A prelude has been added in order to simplify the most common imports. For example:
use rapier3d::prelude::*
- Add
RigidBody::set_translation
andRigidBody.translation()
. - Add
RigidBody::set_rotation
andRigidBody.rotation()
. - Add
RigidBody::set_next_translation
for setting the next translation of a position-based kinematic body. - Add
RigidBody::set_next_rotation
for setting the next rotation of a position-based kinematic body. - Add kinematic bodies controlled at the velocity level: use
RigidBodyBuilder::new_kinematic_velocity_based
orRigidBodyType::KinematicVelocityBased
. - Add the cargo feature
debug-disable-legitimate-fe-exceptions
that can be enabled for debugging purpose. This will disable floating point exceptions whenever they happen at places where we do expect them to happen (for example some SIMD code do generate NaNs which are filtered out by lane-wise selection).
The use of RigidBodySet, ColliderSet, RigidBody, Collider
is no longer mandatory. Rigid-bodies and colliders have
been split into multiple components that can be stored in a user-defined set. This is useful for integrating Rapier
with other engines (for example this allows us to use Bevy's Query as our rigid-body/collider sets).
The RigidBodySet, ColliderSet, RigidBody, Collider
are still the best option for whoever doesn't want to
provide their own component sets.
- Renamed
BodyStatus
toRigidBodyType
. RigidBodyBuilder::translation
now takes a vector instead of individual components.RigidBodyBuilder::linvel
now takes a vector instead of individual components.- The
RigidBodyBuilder::new_kinematic
has be replaced by theRigidBodyBuilder::new_kinematic_position_based
andRigidBodyBuilder::new_kinematic_velocity_based
constructors. - The
RigidBodyType::Kinematic
variant has been replaced by two variants:RigidBodyType::KinematicVelocityBased
andRigidBodyType::KinematicPositionBased
.
Colliderbuilder::translation
now takes a vector instead of individual components.- The way
PhysicsHooks
are enabled changed. Now, a physics hooks is executed if any of the two colliders involved in the contact/intersection pair contains the relatedPhysicsHooksFlag
. These flags are configured on each collider withColliderBuilder::active_hooks
. As a result, there is noPhysicsHooks::active_hooks
method any more. - All events are now disabled for all colliders by default. Enable events for specific colliders by setting its
active_events
bit mask toActiveEvents::CONTACT_EVENTS
and/orActiveEvents::PROXIMITY_EVENTS
. - Add a simpler way of enabling collision-detection between colliders attached to two non-dynamic rigid-bodies: see
ColliderBuilder::active_collision_types
. - The
InteractionGroups
is now a structures with twou32
integers: one integers for the groups membership and one for the group filter mask. (Before, both were only 16-bits wide, and were packed into a singleu32
). - Before, sensor colliders had a default density set to 0.0 whereas non-sensor colliders had a default density of 1.0. This has been unified by setting the default density to 1.0 for both sensor and non-sensor colliders.
- Colliders are no longer required to be attached to a rigid-body. Therefore,
ColliderSet::insert
only takes the collider as argument now. In order to attach the collider to a rigid-body, (i.e., the old behavior ofColliderSet::insert
), useColliderSet::insert_with_parent
. - Fixed a bug where collision groups were ignored by CCD.
- The fields
FixedJoint::local_anchor1
andFixedJoint::local_anchor2
have been renamed toFixedJoint::local_frame1
andFixedJoint::local_frame2
.
- The field
ContactPair::pair
(which contained two collider handles) has been replaced by two fields:ContactPair::collider1
andContactPair::collider2
. - The list of active dynamic bodies is now retrieved with
IslandManager::active_dynamic_bodies
instead ofRigidBodySet::iter_active_dynamic
. - The list of active kinematic bodies is now retrieved with
IslandManager::active_kinematic_bodies
instead ofRigidBodySet::iter_active_kinematic
. NarrowPhase::contacts_with
now returns animpl Iterator<Item = &ContactPair>
instead of anOption<impl Iterator<Item = (ColliderHandle, ColliderHandle, &ContactPair)>>
. The colliders handles can be read from the contact-pair itself.NarrowPhase::intersections_with
now returns an iterator directly instead of anOption<impl Iterator>
.- Rename
PhysicsHooksFlags
toActiveHooks
. - Add the contact pair as an argument to
EventHandler::handle_contact_event
- Switch to nalgebra 0.26.
- Implement
Serialize
andDeserialize
for theCCDSolver
.
- Fix a crash that could happen after adding and then removing a collider right away, before stepping the simulation.
- Fixed a bug in the broad-phase that could cause non-determinism after snapshot restoration.
- Add the support of Continuous Collision Detection (CCD) to make sure that some fast-moving objects (chosen by the user) don't miss any contacts. This is done by using motion-clamping, i.e., each fast-moving rigid-body with CCD enabled will be stopped at the time where their first contact happen. This will result in some "time loss" for that rigid-body. This loss of time can be reduced by increasing the maximum number of CCD substeps executed (the default being 1).
- Add the support of collider modification. Now, most of the characteristics of a collider can be modified after the collider has been created.
- We now use an implicit friction cone for handling friction, instead of a pyramidal approximation of the friction cone. This means that friction will now behave in a more isotropic way (i.e. more realistic Coulomb friction).
- Add the support of custom filters for the
QueryPipeline
. So far, interaction groups (bit masks) had to be used to exclude from colliders from a query made with theQueryPipeline
. Now it is also possible to provide a custom closures to apply arbitrary user-defined filters. - It is now possible to solve penetrations using the velocity solver instead of (or alongside) the
position solver (this is disabled by default, set
IntegrationParameters::velocity_based_erp
to a value> 0.0
to enable.).
Added the methods:
ColliderBuilder::halfspace
to create a collider with an unbounded plane shape.Collider::shape_mut
to get a mutable reference to its shape.Collider::set_shape
,::set_restitution_combine_rule
,::set_position_wrt_parent
,::set_collision_groups
::set_solver_groups
to change various properties of a collider after its creation.RigidBodyBuilder::ccd_enabled
to enable CCD for a rigid-body.
- The
target_dist
argument ofQueryPipeline::cast_shape
was removed. RigidBodyBuilder::mass_properties
has been deprecated, replaced by::additional_mass_properties
.RigidBodyBuilder::mass
has been deprecated, replaced by::additional_mass
.RigidBodyBuilder::principal_angular_inertia
has been deprecated, replaced by::additional_principal_angular_inertia
.- The field
SolveContact::data
has been replaced by the fieldsSolverContact::warmstart_impulse
,SolverContact::warmstart_tangent_impulse
, andSolverContact::prev_rhs
. - All the fields of
IntegrationParameters
that we don't use have been removed. NarrowPhase::maintain
has been renamed toNarrowPhase::handle_user_changes
.BroadPhase::maintain
has been removed. UseBroadPhase::update
directly.
- The Broad-Phase algorithm has been completely reworked to support large colliders properly (until now they could result in very large memory and CPU usage).
- Fix a determinism problem that may happen after snapshot restoration, if a rigid-body is sleeping at the time the snapshot is taken.
- The support of dominance groups have been added. Each rigid-body is part of a dominance group in [-127; 127] (the default is 0). If two rigid-body are in contact, the one with the highest dominance will act as if it has an infinite mass, making it immune to the forces the other body would apply on it. See #122 for further details.
- The support for contact modification has been added. This can bee used to simulate conveyor belts, one-way platforms and other non-physical effects. It can also be used to simulate materials with variable friction and restitution coefficient on a single collider. See #120 for further details.
- The support for joint motors have been added. This can be used to control the position and/or velocity of a joint based on a spring-like equation. See #119 for further details.
- The
ContactPairFilter
andIntersectionPairFilter
traits have been removed. They are both combined in a single new trait:PhysicsHooks
.
In this release we are dropping ncollide
and use our new crate parry
instead! This comes with a lot of new features, as well as two new crates: rapier2d-f64
and
rapier3d-f64
for physics simulation with 64-bits floats.
- Added a
RAPIER.version()
function at the root of the package to retrieve the version of Rapier as a string.
Several geometric queries have been added to the QueryPipeline
:
QueryPipeline::intersections_with_ray
: get all colliders intersecting a ray.QueryPipeline::intersection_with_shape
: get one collider intersecting a shape.QueryPipeline::project_point
: get the projection of a point on the closest collider.QueryPipeline::intersections_with_point
: get all the colliders containing a point.QueryPipeline::cast_shape
: get the first collider intersecting a shape moving linearly (aka. sweep test).QueryPipeline::intersections_with_shape
: get all the colliders intersecting a shape.
Several new shape types are now supported:
RoundCuboid
,Segment
,Triangle
,RoundTriangle
,Polyline
,ConvexPolygon
(2D only),RoundConvexPolygon
(2D only),ConvexPolyhedron
(3D only),RoundConvexPolyhedron
(3D only),RoundCone
(3D only).
It is possible to build ColliderDesc
using these new shapes:
ColliderBuilder::round_cuboid
,ColliderBuilder::segment
,ColliderBuilder::triangle
,ColliderBuilder::round_triangle
,ColliderBuilder::convex_hull
,ColliderBuilder::round_convex_hull
,ColliderBuilder::polyline
,ColliderBuilder::convex_decomposition
,ColliderBuilder::round_convex_decomposition
,ColliderBuilder::convex_polyline
(2D only),ColliderBuilder::round_convex_polyline
(2D only),ColliderBuilder::convex_mesh
(3D only),ColliderBuilder::round_convex_mesh
(3D only),ColliderBuilder::round_cone
(3D only).
It is possible to specify different rules for combining friction and restitution coefficients of the two colliders involved in a contact with:
ColliderDesc::friction_combine_rule
, andColliderDesc::restitution_combine_rule
.
Various RigidBody-related getter and setters have been added:
RigidBodyBuilder::gravity_scale
,RigidBody::gravity_scale
,RigidBody::set_gravity_scale
to get/set the scale factor applied to the gravity affecting a rigid-body. Setting this to 0.0 will make the rigid-body ignore gravity.RigidBody::set_linear_damping
andRigidBody::set_angular_damping
to set the linear and angular damping of the rigid-body.RigidBodyBuilder::restrict_rotations
to prevent rotations along specific coordinate axes. This replaces the three boolean arguments previously passed to.set_principal_angular_inertia
.
Breaking changes related to contacts:
- The way contacts are represented changed. Refer to the documentation of
parry::query::ContactManifold
,parry::query::TrackedContact
andrapier::geometry::ContactManifoldData
andrapier::geometry::ContactData
for details.
Breaking changes related to rigid-bodies:
- The
RigidBodyDesc.setMass
takes only one argument now. UseRigidBodyDesc.lockTranslations
to lock the translational motion of the rigid-body. - The
RigidBodyDesc.setPrincipalAngularInertia
no longer have boolean parameters to lock rotations. UseRigidBodyDesc.lockRotations
orRigidBodyDesc.restrictRotations
to lock the rotational motion of the rigid-body.
Breaking changes related to colliders:
- The collider shape type has been renamed from
ColliderShape
toSharedShape
(now part of the Parry crate). - The
Polygon
shape no longer exists. For a 2D convex polygon, use aConvexPolygon
instead. - All occurrences of
Trimesh
have been replaced byTriMesh
(note the change in case).
Breaking changes related to events:
- Rename all occurrences of
Proximity
toIntersection
. - The
Proximity
enum has been removed, it's replaced by a boolean.
- Fix a bug in angular inertia tensor computation that could cause rotations not to work properly.
- Add
RigidBody::set_mass_properties
to set the mass properties of an already-constructed rigid-body.
- The
RigidBodyBuilder::principal_inertia
method has been deprecated and renamed toprincipal_angular_inertia
for clarity.
- The rigid-body
linvel
,angvel
, andposition
fields are no longer public. Access using their corresponding getters/setters. For example:rb.linvel()
,rb.set_linvel(vel, true)
. - Add
RigidBodyBuilder::sleeping(true)
to allow the creation of a rigid-body that is asleep at initialization-time.
- Add
RigidBodyBuilder::lock_rotations
to prevent a rigid-body from rotating because of forces. - Add
RigidBodyBuilder::lock_translations
to prevent a rigid-body from translating because of forces. - Add
RigidBodyBuilder::principal_inertia
for setting the principal inertia of a rigid-body, and/or preventing the rigid-body from rotating along a specific axis. - Change
RigidBodyBuilder::mass
by adding a bool parameter indicating whether or not the collider contributions should be taken into account in the future too.
- Add
NarrowPhase::contacts_with
andNarrowPhase::proximities_with
to retrieve all the contact pairs and proximity pairs involving a specific collider. - Add
NarrowPhase::contact_pair
andNarrowPhase::proximity_pair
to retrieve one specific contact pair or proximity pair if it exists. - Add
NarrowPhase::contact_pairs
, andNarrowPhase::proximity_pairs
to retrieve all the contact or proximity pairs detected by the narrow-phase.
- Add linear and angular damping. The damping factor can be set with
RigidBodyBuilder::linear_damping
andRigidBodyBuilder::angular_damping
. - Implement
Clone
for almost everything that can be worth cloning. - Allow setting the initial mass and mass properties of a rigid-bodies using
RigidBodyBuilder::mass
andRigidBodyBuilder::mass_properties
. - The restitution coefficient of colliders is now taken into account by the physics solver.
- Fix non-determinism problem when using triangle-meshes, cone, cylinders, or capsules.
- Add
JointSet::remove(...)
to remove a joint from theJointSet
.
- Collider shapes are now trait-objects instead of a
Shape
enum. - Add a user-defined
u128
to each colliders and rigid-bodies for storing user data. - Add the support for
Cylinder
,RoundCylinder
, andCone
shapes. - Added the support for collision filtering based on bit masks (often known as collision groups, collision masks, or
collision layers in other physics engines). Each collider has two groups. Their
collision_groups
is used for filtering what pair of colliders should have their contacts computed by the narrow-phase. Theirsolver_groups
is used for filtering what pair of colliders should have their contact forces computed by the constraints solver. - Collision groups can also be used to filter what collider should be hit by a ray-cast performed by the
QueryPipeline
. - Added collision filters based on user-defined trait-objects. This adds two traits
ContactPairFilter
andProximityPairFilter
that allows user-defined logic for determining if two colliders/sensors are allowed to interact. - The
PhysicsPipeline::step
method now takes two additional arguments: the optional&ContactPairFilter
and&ProximityPairFilter
for filtering contact and proximity pairs.
- Fix panic in TriMesh construction and QueryPipeline update caused by a stack overflow or a subtraction underflow.
The most significant change on this version is the addition of the QueryPipeline
responsible for performing
scene-wide queries. So far only ray-casting has been implemented.
- Add
ColliderSet::remove(...)
to remove a collider from theColliderSet
. - Replace
PhysicsPipeline::remove_rigid_body
byRigidBodySet::remove
. - The
JointSet.iter()
now returns an iterator yielding(JointHandle, &Joint)
instead of just&Joint
. - Add
ColliderDesc::translation(...)
to set the translation of a collider relative to the rigid-body it is attached to. - Add
ColliderDesc::rotation(...)
to set the rotation of a collider relative to the rigid-body it is attached to. - Add
ColliderDesc::position(...)
to set the position of a collider relative to the rigid-body it is attached to. - Add
Collider::position_wrt_parent()
to get the position of a collider relative to the rigid-body it is attached to. - Modify
RigidBody::set_position(...)
so it also resets the next kinematic position to the same value. - Deprecate
Collider::delta()
in favor of the newCollider::position_wrt_parent()
. - Fix multiple issues occurring when having colliders resulting in a non-zero center-of-mass.
- Fix a crash happening when removing a rigid-body with a collider, stepping the simulation, adding another rigid-body with a collider, and stepping the simulation again.
- Fix NaN when detection contacts between two polygonal faces where one has a normal perfectly perpendicular to the separating vector.
- Fix bug collision detection between trimeshes and other shapes. The bug appeared depending on whether the trimesh collider was added before the other shape's collider or after.