Deterministic fixed-point math library designed for online multiplayer games and other use cases.
Can be used as a pure C# library or as a Unity package.
Warning
This project is in the early stages of development and lacks some core functionality. It is not yet suitable for production use.
This library is based on FixedMath.Net but has been rewritten without hardcoded magic numbers that were tied to a specific scaling factor.
- The number of fractional bits can be controlled using a single constant.
- LUTs are generated deterministically at runtime with adjustable precision and size.
- Avoids static initializers, preventing IL2CPP from introducing unnecessary static guards.