-
Notifications
You must be signed in to change notification settings - Fork 9
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Doesn't respect loop count set to 1 #17
Comments
Please post a screenshot of the import settings dock that reproduces your problem. |
I was about to post the same issue, but I figured out the solution in my case:
You might want to write about this in the docs, even though the problem is not with Importality. |
Thank you for your comment! Today or tomorrow I will devote some time to this project, and perhaps I will solve your problem. |
I'm really sorry, but I couldn't devote time to this project this week because I'm very busy at work. I'll try the next one. |
I tried to reproduce this problem. I couldn't do it. |
I think I understand what your are talking about. I fixed it. |
sorry for not responding for so long i completely forgot what i meant by this until now when you set the loop count to only loop once in aseprite tag settings it still loops forever in godot, i made this bug report before i discovered -r:1 |
I'm not sure if this is how you are supposed to disable looping in aseprite but if it is the animation still loops
The text was updated successfully, but these errors were encountered: