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Add color conversion examples to reduce confusion about how colors are computed in various scenarios
Clarify PQ/HLG tonemapping
Updated High precision color spaces (including HDR) (markdown)
Explain that we set 1000 nits in metadata for HLG
Minor adjustments
Reword game capture example a bit
Update section on metadata to match upcoming PR.
Add explanation of HDR Nominal Peak Level, and its use in PQ/HLG video handling
Rename Rec. 2020 to Rec. 2100
Various clarity fixes, and minor info adds
Add video format info
Explain preview window behavior
More TODOs done
Fill out more TODOs
Updated High precision color spaces including HDR (markdown)