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app.md

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🦉 App 🦉

Content

Overview

Every Owl application has a root element, a set of templates, an environment and possibly a few other settings. The App class is a simple class that represents all of these elements. Here is an example:

const {Component, App } = owl;

class MyComponent extends Component { ... }

const app = new App(MyComponent, { props: {...}, templates: "..."});
app.mount(document.body);

The basic workflow is: create an App instance configured with the root component, the templates, and possibly other settings. Then, we mount that instance somewhere in the DOM.

API

  • constructor(Root[, config]): first argument should be a component class (not an instance), and the optional second argument is a configuration object (see below).

  • mount(target, options): first argument is an html element, and the optional second argument is an object with mounting options (see below). Mount the app to a target in the DOM. Note that this is an asynchronous operation: the mount method returns a promise that resolves to the component instance whenever it is complete.

    The option object is an object with the following keys:

    • position (string): either first-child or last-child. This option determines the position of the application in the target: either first or last child.
  • destroy(): destroys the application

Configuration

The config object is an object with some of the following keys:

  • env (object): if given, this will be the shared env given to each component
  • props (object): the props given to the root component
  • dev (boolean, default=false): if true, the application is rendered in dev mode;
  • test (boolean, default=false): test mode is the same as dev mode, except that Owl will not log a message to warn that Owl is in dev mode.
  • translatableAttributes (string[]): a list of additional attributes that should be translated (see translations)
  • translateFn (function): a function that will be called by owl to translate templates (see translations)
  • templates (string | xml document): all the templates that will be used by the components created by the application.
  • getTemplate ((s: string) => Element | Function | string | void): a function that will be called by owl when it needs a template. If undefined is returned, owl looks into the app templates.
  • warnIfNoStaticProps (boolean, default=false): if true, Owl will log a warning whenever it encounters a component that does not provide a static props description.

mount helper

Note that there is a mount helper to do that in just a line:

const { mount, Component } = owl;

class MyComponent extends Component {
    ...
}

mount(MyComponent, document.body, { props: {...}, templates: "..."});

Here is the mount function signature:

mount(Component, target, config) with the following arguments:

  • Component: a component class (Root component of the app)
  • target: an html element, where the component will be mounted as last child
  • config (optional): a config object (the same as the App config object)

Most of the time, the mount helper is more convenient, but whenever one needs a reference to the actual Owl App, then using the App class directly is possible.

Loading templates

Most applications will need to load templates whenever they start. Here is what it could look like in practice:

// in the main js file:
const { loadFile, mount } = owl;

// async, so we can use async/await
(async function setup() {
  const templates = await loadFile(`/some/endpoint/that/return/templates`);
  const env = {
    _t: someTranslateFn,
    templates,
    // possibly other stuff
  };

  mount(Root, document.body, { env });
})();

Dev mode

Dev mode activates some additional checks and developer amenities:

  • Props validation is performed
  • t-foreach loops check for key unicity
  • Lifecycle hooks are wrapped to report their errors in a more developer-friendly way
  • onWillStart and onWillUpdateProps will emit a warning in the console when they take longer than 3 seconds in an effort to ease debugging the presence of deadlocks