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I'm not opposed to the idea per-se, but so far we only save files to disk if the user explicitly triggers it (exporting in Sandbox, saving configs, opting in to logfiles via -l, etc etc). I think adding the confirmation dialog box is a good enough solution for preventing accidental creation loss for now, but I might warm up to autosaving later.
While the player is in sandbox mode, the engine would maintain an
autosave.json
file in the form ofwhere the variables are written to the file live as the player moves the shape around.
This would double-fix #31 and ensure not an ounce of progress is lost if the game crashes.
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