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v9: pointer events don't work with primitives #3437
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Hello @CodyJasonBennett ! Thanks for the quick fix. Can I ask you when you plan to release it? |
This is now fixed with 9.0.0-rc.6. |
@CodyJasonBennett thank you! |
@CodyJasonBennett sorry, but it didnt work :( Here is my code |
Does it work with: |
Give me a minute. I'll check |
@CodyJasonBennett Unfortunately it doesnt. In packages.json from node modules i see this: "version": "9.0.0-rc.5" |
This might need #3032. |
maybe there is a way to attach the r3f event system to a scene loaded via useGLTF to fix this for now? |
this definitely works with |
We'll be releasing another fix for this in a moment. Seems that you caught a few that we never merged fixed for. |
A fix is now released in 9.0.0-rc.7. Thanks again. |
@CodyJasonBennett Hi again! 😅 Pointer event coordinates don't respect layout. |
i use |
Everything is ok now. Thank you |
i noticed that events on primitives are broken. Not firing at all
example
https://codesandbox.io/p/sandbox/inspiring-hawking-jnylxj
https://jnylxj.csb.app/
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