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README.md

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@@ -20,7 +20,7 @@ Interactive documentation at [p5js.org/reference/#/libraries/p5.sound](http://p5
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### Latest Build
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* Visit http://p5js.org/download/ for the latest official release of p5 with the latest p5.sound included.
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* The sound library [here](https://github.com/therewasaguy/p5.sound/blob/master/lib) is updated more frequently, and we occasionally offer new [releases](https://github.com/processing/p5.js-sound/releases) before p5's release cycle.
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* The sound library [here](https://github.com/processing/p5.js-sound/blob/master/lib) is updated more frequently, and we occasionally offer new [releases](https://github.com/processing/p5.js-sound/releases) before p5's release cycle.
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### Contribute

fragments/before.frag

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* </li>
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* <li><a href="#/p5/userStartAudio">userStartAudio</a>: Enable audio in a
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* browser- and user-friendly way.</a>
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* <p>p5.sound is on <a href="https://github.com/therewasaguy/p5.sound/">GitHub</a>.
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* <p>p5.sound is on <a href="https://github.com/processing/p5.js-sound/">GitHub</a>.
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* Download the latest version
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* <a href="https://github.com/therewasaguy/p5.sound/blob/master/lib/p5.sound.js">here</a>.</p>
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* <a href="https://github.com/processing/p5.js-sound/blob/master/lib/p5.sound.js">here</a>.</p>
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*
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* @module p5.sound
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* @submodule p5.sound

todo.md

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- Log a message to the console if a user calls FFT methods like getEnergy without first calling .analyze() in either the draw loop, or in the method in which they call getEnergy. Maybe log the time that .analyze was last called, and compare it to the current time, and if it is a big gap, then log the message?
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- SoundFile.playMode('untilDone') would play a sound if not already playing, but if it is already playing, it would not play again until it is done. Feel free to re-open this [Github Issue](https://github.com/therewasaguy/p5.sound/issues/5) if you want to work on this.
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- SoundFile.playMode('untilDone') would play a sound if not already playing, but if it is already playing, it would not play again until it is done. Feel free to re-open this [Github Issue](https://github.com/processing/p5.js-sound/issues/5) if you want to work on this.
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- Improve p5.Pulse (PWM)
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- What additional features/analysis would be useful for visualization / analysis? Look into handling these with an offline audio context, and/or scripts that could analyze a file and then save the result to JSON.
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* Peak Detect https://github.com/therewasaguy/p5.sound/issues/12
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* Peak Detect https://github.com/processing/p5.js-sound/issues/12
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* Beat Detect -- [here's an example](http://tech.beatport.com/2014/web-audio/beat-detection-using-web-audio/) handled by an offline audio context
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* Pitch detect -- [here's an example](https://webaudiodemos.appspot.com/pitchdetect/index.html).
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- p5.Envelope takes no action on triggerRelease unless currently playing
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- Add a logarithmic scaling option for p5.FFT
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- p5.SoundFile.getPeaks should be able to return stereo peaks. Like [this](https://github.com/olosmusic/olos-soundfile/blob/master/olos-soundfile.html#L379)
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- p5.SoundFile.getPeaks should be able to return stereo peaks. Like [this](https://github.com/olosmusic/olos-soundfile/blob/master/olos-soundfile.html#L379)
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- Add the ability to decode audio buffer data from a FileReader and add it to a p5.SoundFile buffer, like [this](https://github.com/olosmusic/olos-soundfile/blob/master/olos-soundfile.html#L227)
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- Add ability to map a soundfile playback rate to a pitch ratio, like [this](https://github.com/ericrosenbaum/MK-1/blob/gh-pages/sketch.js#L488)
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- when a soundFile is reversed, reverse currentTime as well for accurate playback position

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