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lifecycle.go
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lifecycle.go
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package flutter
import (
"fmt"
"github.com/go-flutter-desktop/go-flutter/plugin"
"github.com/go-gl/glfw/v3.3/glfw"
)
const lifecycleChannelName = "flutter/lifecycle"
// lifecyclePlugin implements flutter.Plugin and handles method calls to the
// flutter/lifecycle channel.
type lifecyclePlugin struct {
channel *plugin.BasicMessageChannel
}
// all hardcoded because theres not pluggable renderer system.
var defaultLifecyclePlugin = &lifecyclePlugin{}
var _ Plugin = &lifecyclePlugin{} // compile-time type check
func (p *lifecyclePlugin) InitPlugin(messenger plugin.BinaryMessenger) error {
p.channel = plugin.NewBasicMessageChannel(messenger, lifecycleChannelName, plugin.StringCodec{})
return nil
}
func (p *lifecyclePlugin) glfwIconifyCallback(w *glfw.Window, iconified bool) {
var state string
switch iconified {
case true:
state = "AppLifecycleState.paused"
case false:
state = "AppLifecycleState.resumed"
}
err := p.channel.Send(state)
if err != nil {
fmt.Printf("go-flutter: Failed to send lifecycle event %s: %v\n", state, err)
}
}