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estruct.h
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estruct.h
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/* ESTRUCT: Structure and preprocesser */
/* internal constants */
#define NFILEN 80 /* maximum # of bytes, file name */
#define NBUFN 16 /* maximum # of bytes, buffer name */
#define NLINE 512 /* maximum # of bytes, line */
#define NKBDM 256 /* maximum # of strokes, keyboard macro */
#define NPAT 80 /* maximum # of bytes, pattern */
#define HUGE 32700 /* Huge number for "impossible" row&col */
#define METACH 0x1B /* M- prefix, Control-[, ESC */
#define BELL 0x07 /* a bell character */
#define TAB 0x09 /* a tab character */
#define CTRL 0x0100 /* Control flag, or'ed in */
#define META 0x0200 /* Meta flag, or'ed in */
#define CTLX 0x0400 /* ^X flag, or'ed in */
#define FALSE 0 /* False, no, bad, etc */
#define TRUE 1 /* True, yes, good, etc */
#define ABORT 2 /* Death, ^G, abort, etc */
#define FIOSUC 0 /* File I/O, success */
#define FIOFNF 1 /* File I/O, file not found */
#define FIOEOF 2 /* File I/O, end of file */
#define FIOERR 3 /* File I/O, error */
#define FIOLNG 4 /* line longer than allowed len */
#define PTBEG 1 /* leave the point at the begining on search */
#define PTEND 2 /* leave the point at the end on search */
#define SRCH_BEGIN (0) /* Search sub-codes. */
#define SRCH_FORW (-1)
#define SRCH_BACK (-2)
#define SRCH_NOPR (-3)
#define SRCH_ACCM (-4)
#define SRCH_MARK (-5)
#define ESC 27
#define CTRL_G 7
#define CTRL_H 8
#define CTRL_I 9
#define CTRL_M 13
#define CTRL_N 14
#define CTRL_P 16
#define CTRL_Q 17
#define CTRL_R 18
#define CTRL_S 19
#define BACKSPACE 127
#define NSRCH 128 /* Undoable search commands. */
#define FFRAND 8 /* Called by other function */
#define FFARG 7 /* any argument */
#define ISLETTER(c) (('a' <= c && 'z' >= c) || ('A' <= c && 'Z' >= c) || (128<=c && c<=167))
#define ISLOWER(c) (('a' <= c && 'z' >= c))
#define ISUPPER(c) (('A' <= c && 'Z' >= c))
#define ISDIGIT(c) (((c) >= '0') && ((c) <= '9'))
#define ISCTRL(c) (c >= 0 && c <= 31)
#define TOUPPER(c) ((c)-0x20)
#define TOLOWER(c) ((c)+0x20)
#define CHARMASK(c) ((unsigned char) (c))
#define CCHR(x) ((x) ^ 0x40) /* CCHR('?') == DEL */
#define CFCPCN 0x0001 /* Last command was C-P, C-N */
#define CFKILL 0x0002 /* Last command was a kill */
/*
* There is a window structure allocated for every active display window. The
* windows are kept in a big list, in top to bottom screen order, with the
* listhead at "wheadp". Each window contains its own values of dot and mark.
* The flag field contains some bits that are set by commands to guide
* redisplay; although this is a bit of a compromise in terms of decoupling,
* the full blown redisplay is just too expensive to run for every input
* character
*/
typedef struct WINDOW
{
struct WINDOW *w_wndp; /* Next window */
struct BUFFER *w_bufp; /* Buffer displayed in window */
struct LINE *w_linep; /* Top line in the window */
struct LINE *w_dotp; /* Line containing "." */
long w_doto; /* Byte offset for "." */
struct LINE *w_markp; /* Line containing "mark" */
long w_marko; /* Byte offset for "mark" */
char w_toprow; /* Origin 0 top row of window */
char w_ntrows; /* # of rows of text in window */
char w_force; /* If NZ, forcing row */
char w_flag; /* Flags */
} WINDOW;
#define WFFORCE 0x01 /* Window needs forced reframe */
#define WFMOVE 0x02 /* Movement from line to line */
#define WFEDIT 0x04 /* Editing within a line */
#define WFHARD 0x08 /* Better to a full display */
#define WFMODE 0x10 /* Update mode line */
/*
* Text is kept in buffers. A buffer header, described below, exists for every
* buffer in the system. The buffers are kept in a big list, so that commands
* that search for a buffer by name can find the buffer header. There is a
* safe store for the dot and mark in the header, but this is only valid if
* the buffer is not being displayed (that is, if "b_nwnd" is 0). The text for
* the buffer is kept in a circularly linked list of lines, with a pointer to
* the header line in "b_linep". Buffers may be "Inactive" which means the
* files accosiated with them have not been read in yet. These get read in at
* "use buffer" time
*/
typedef struct BUFFER
{
struct BUFFER *b_bufp; /* Link to next BUFFER */
struct LINE *b_dotp; /* Link to "." LINE structure */
long b_doto; /* Offset of "." in above LINE */
struct LINE *b_markp; /* The same as the above two, */
long b_marko; /* but for the "mark" */
struct LINE *b_linep; /* Link to the header LINE */
char b_active; /* window activated flag */
char b_nwnd; /* Count of windows on buffer */
char b_flag; /* Flags */
char b_fname[NFILEN]; /* File name */
char b_bname[NBUFN]; /* Buffer name */
} BUFFER;
#define BFTEMP 0x01 /* Internal temporary buffer */
#define BFCHG 0x02 /* Changed since last write */
#define BFRO 0x04 /* Read Only Buffer */
#define bfirstlp(buf) (lforw((buf)->b_linep))
#define blastlp(buf) (lback((buf)->b_linep))
/*
* The starting position of a region, and the size of the region in
* characters, is kept in a region structure. Used by the region commands
*/
typedef struct
{
struct LINE *r_linep; /* Origin LINE address */
long r_offset; /* Origin LINE offset */
long r_size; /* Length in characters */
} REGION;
/*
* All text is kept in circularly linked lists of "LINE" structures. These
* begin at the header line (which is the blank line beyond the end of the
* buffer). This line is pointed to by the "BUFFER". Each line contains a the
* number of bytes in the line (the "used" size), the size of the text array,
* and the text. The end of line is not stored as a byte; it's implied. Future
* additions will include update hints, and a list of marks into the line
*/
typedef struct LINE
{
struct LINE *l_fp; /* Link to the next line */
struct LINE *l_bp; /* Link to the previous line */
int l_size; /* Allocated size */
int l_used; /* Used size */
char l_text[1]; /* A bunch of characters */
} LINE;
#define lforw(lp) ((lp)->l_fp)
#define lback(lp) ((lp)->l_bp)
#define lgetc(lp, n) ((lp)->l_text[(n)]&0xFF)
#define lputc(lp, n, c) ((lp)->l_text[(n)]=(c))
#define llength(lp) ((lp)->l_used)
#define lused(lp) ((lp)->l_used)
#define lsize(lp) ((lp)->l_size)
#define ltext(lp) ((lp)->l_text)
/*
* The editor communicates with the display using a high level interface. A
* "TERM" structure holds useful variables, and indirect pointers to routines
* that do useful operations. The low level get and put routines are here too.
* This lets a terminal, in addition to having non standard commands, have
* funny get and put character code too. The calls might get changed to
* "termp->t_field" style in the future, to make it possible to run more than
* one terminal type
*/
typedef struct
{
int t_nrow; /* Number of rows */
int t_ncol; /* Number of columns */
int t_margin; /* min margin for extended lines */
int t_scrsiz; /* size of scroll region " */
void (*t_open) (); /* Open terminal at the start */
void (*t_close) (); /* Close terminal at end */
int (*t_getchar) (); /* Get character from keyboard */
void (*t_putchar) (); /* Put character to display */
void (*t_flush) (); /* Flush output buffers */
void (*t_move) (); /* Move the cursor, origin 0 */
void (*t_eeol) (); /* Erase to end of line */
void (*t_eeop) (); /* Erase to end of page */
void (*t_beep) (); /* Beep */
void (*t_rev) (); /* set reverse video state */
} TERM;
/* structure for the table of initial key bindings */
typedef struct
{
short k_code; /* Key code */
int (*k_fp) (); /* Routine to handle it */
int k_flag; /* data about the capabilities */
} KEYTAB;