FaceIt Demo Event Parsing Missing Events #258
Unanswered
huertasdanny
asked this question in
Questions
Replies: 3 comments
-
Isn't it player killed instead of player death? |
Beta Was this translation helpful? Give feedback.
0 replies
-
Please can you post a link to the demo that you're seeing this issue with? I'll see if I can reproduce it on my end. The fact that you're missing both |
Beta Was this translation helpful? Give feedback.
0 replies
-
Closing due to inactivity |
Beta Was this translation helpful? Give feedback.
0 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
-
I'm trying to parse a faceit demo to determine when the start and end of each round occurs. Using the demo_listimportantticks on the csgo console I get the following:
Important Ticks in demo
Tick: 1207 : BappoHateIRS killed K9_ using a m4a1
Tick: 1294 : Tela_Rrimo killed Trushinobi using a ak47
Tick: 3196 : BappoHateIRS killed Tela_Rrimo with a headshot using a m4a1
...
Tick: 18344 : K9_ killed BappoHateIRS with a headshot using a deagle
Tick: 18517 : MasterM9001 killed K9_ using a usp_silencer
Tick: 18657 Event: round_start
Tick: 20182 Event: round_freeze_end
Tick: 23081 : MasterM9001 killed Tela_Rrimo using a knife
Tick: 23243 : NellyTheNerd killed BappoHateIRS using a knife_m9_bayonet
...
Tick: 25403 : Anxnn killed K9_ using a bayonet
Tick: 26260 : yaxx300 killed Anxnn using a knife_t
Tick: 26260 Event: round_end
Tick: 26663 Event: round_start
Tick: 26889 Event: round_freeze_end
Tick: 27756 Event: bomb_pickup
Tick: 27756 Event: round_start
Tick: 27893 Event: cs_pre_restart
Tick: 27936 Event: bomb_pickup
Tick: 27936 Event: round_start
Tick: 29459 Event: round_freeze_end
Tick: 29986 Event: bomb_dropped
Tick: 30168 Event: bomb_pickup
Tick: 34719 Event: bomb_dropped
Tick: 34731 Event: bomb_pickup
Tick: 37308 : MasterM9001 killed SaitamaKill using a glock
Tick: 37322 : BappoHateIRS killed K9_ with a headshot using a glock
Tick: 37897 : yaxx300 killed BappoHateIRS with a headshot using a usp_sil
However, the gameEvents callback for a round_start does not seem to be triggering namely is never called:
As a side note, the parser seems to miss the player_death events but I've been having this issue for a while now.
Beta Was this translation helpful? Give feedback.
All reactions