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ProjectSpec.md

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Project Spec

The project spec can be written in either YAML or JSON. All the examples below use YAML.

Some of the examples below don't show all the required properties when trying to explain something. For example not all target examples will have a platform or type, even though they are required.

Required properties are marked 🔵 and optional properties with ⚪️.

Index

Project

  • 🔵 name: String - Name of the generated project
  • ⚪️ include: Include - One or more paths to other specs
  • ⚪️ options: Options - Various options to override default behaviour
  • ⚪️ attributes: map - The PBXProject attributes. This is for advanced use. Defaults to {"LastUpgradeCheck": "0900"}
  • ⚪️ configs: Configs - Project build configurations. Defaults to Debug and Release configs
  • ⚪️ configFiles: Config Files - .xcconfig files per config
  • ⚪️ settings: Settings - Project specific settings. Default base and config type settings will be applied first before any settings defined here
  • ⚪️ settingGroups: Setting Groups - Setting groups mapped by name
  • ⚪️ targets: Target - The list of targets in the project mapped by name
  • ⚪️ fileGroups: [String] - A list of paths to add to the top level groups. These are files that aren't build files but that you'd like in the project hierachy. For example a folder xcconfig files that aren't already added by any target sources.

Include

One or more specs can be included in the project spec. This can be used to split your project spec into multiple files, for easier structuring or sharing between multiple specs. Included specs can also include other specs and so on.

Include can either be a list of string paths or a single string path. They will be merged in order and then the current spec will be merged on top. By default specs are merged additively. That is for every value:

  • if existing value and new value are both dictionaries merge them and continue down the hierachy
  • if existing value and new value are both an array then add the new value to the end of the array
  • otherwise replace the existing value with the new value

This merging behaviour can be overriden on a value basis. If you wish to replace a whole value (set a new dictionary or new array instead of merging them) then just affix :REPLACE to the key

include:
  - base.yml
name: CustomSpec
targets:
  MyTarget: # target lives in base.yml
    sources:REPLACE:
      - my_new_sources

Note that target names can also be changed by adding a name property to a target.

Options

  • ⚪️ carthageBuildPath: String - The path to the carthage build directory. Defaults to Carthage/Build. This is used when specifying target carthage dependencies
  • ⚪️ createIntermediateGroups: Bool - If this is specified and set to true, then intermediate groups will be created for every path component between the folder containing the source and next existing group it finds or the base path. For example, when enabled if a source path is specified as Vendor/Foo/Hello.swift, the group Vendor will created as a parent of the Foo group.
  • ⚪️ bundleIdPrefix: String - If this is specified then any target that doesn't have an PRODUCT_BUNDLE_IDENTIFIER (via all levels of build settings) will get an autogenerated one by combining bundleIdPrefix and the target name: bundleIdPrefix.name. The target name will be stripped of all characters that aren't alphanumerics, hyphens, or periods. Underscores will be replace with hyphens.
  • ⚪️ settingPresets: String - This controls the settings that are automatically applied to the project and its targets. These are the same build settings that Xcode would add when creating a new project. Project settings are applied by config type. Target settings are applied by the product type and platform. By default this is set to all
    • all: project and target settings
    • project: only project settings
    • targets: only target settings
    • none: no settings are automatically applied
  • ⚪️ developmentLanguage: String - Sets the development language of the project. Defaults to en

Configs

Each config maps to a build type of either debug or release which will then apply default build settings to the project. Any value other than debug or release (for example none), will mean no default build settings will be applied to the project.

configs:
  Debug: debug
  Release: release

If no configs are specified, default Debug and Release configs will be created automatically.

Setting Groups

Setting groups are named groups of build settings that can be reused elsewhere. Each preset is a Settings schema, so can include other groups

settingGroups:
  preset1:
    BUILD_SETTING: value
  preset2:
    base:
      BUILD_SETTING: value
    groups:
      - preset
  preset3:
     configs:
        debug:
        	groups:
            - preset

Settings

Settings can either be a simple map of build settings [String: String], or can be more advanced with the following properties:

  • ⚪️ groups: [String] - List of setting groups to include and merge
  • ⚪️ configs: [String: Settings] - Mapping of config name to a settings spec. These settings will only be applied for that config. Each key will be matched to any configs that contain the key and is case insensitive. So if you had Staging Debug and Staging Release, you could apply settings to both of them using staging.
  • ⚪️ base: [String: String] - Used to specify default settings that apply to any config
settings:
  BUILD_SETTING_1: value 1
  BUILD_SETTING_2: value 2
settings:
  base:
    BUILD_SETTING_1: value 1
  configs:
    my_config:
      BUILD_SETTING_2: value 2
  groups:
    - my_settings

Settings are merged in the following order: groups, base, configs.

Target

  • 🔵 type: Product Type - Product type of the target
  • 🔵 platform: Platform - Platform of the target
  • ⚪️ sources: Sources - Source directories of the target
  • ⚪️ configFiles: Config Files - .xcconfig files per config
  • ⚪️ settings: Settings - Target specific build settings. Default platform and product type settings will be applied first before any custom settings defined here. Other context dependant settings will be set automatically as well:
    • INFOPLIST_FILE: If it doesn't exist your sources will be searched for Info.plist files and the first one found will be used for this setting
    • FRAMEWORK_SEARCH_PATHS: If carthage dependencies are used, the platform build path will be added to this setting
  • ⚪️ prebuildScripts: [Build Script] - Build scripts that run before any other build phases
  • ⚪️ postbuildScripts: [Build Script] - Build scripts that run after any other build phases
  • ⚪️ dependencies: [Dependency] - Dependencies for the target
  • ⚪️ scheme: Target Scheme - Generated scheme with tests or config variants

Product Type

This will provide default build settings for a certain product type. It can be any of the following:

  • application
  • framework
  • library.dynamic
  • library.static
  • bundle
  • bundle.unit-test
  • bundle.ui-testing
  • app-extension
  • tool
  • application.watchapp
  • application.watchapp2
  • watchkit-extension
  • watchkit2-extension
  • tv-app-extension
  • application.messages
  • app-extension.messages
  • app-extension.messages-sticker-pack
  • xpc-service

Platform

This will provide default build settings for a certain platform. It can be any of the following:

  • iOS
  • tvOS
  • macOS
  • watchOS

Multi Platform targets

You can also specify an array of platforms. This will generate a target for each platform. If you reference the string $platform anywhere within the target spec, that will be replaced with the platform.

The generated targets by default will have a suffix of _$platform applied, you can change this by specifying a platformSuffix or platformPrefix.

If no PRODUCT_NAME build setting is specified for a target, this will be set to the target name, so that this target can be imported under a single name.

targets:
  MyFramework:
    sources: MyFramework
    platform: [iOS, tvOS]
    type: framework
    settings:
      base:
        INFOPLIST_FILE: MyApp/Info.plist
        PRODUCT_BUNDLE_IDENTIFIER: com.myapp
        MY_SETTING: platform $platform
      groups:
        - $platform

The above will generate 2 targets named MyFramework_iOS and MyFramework_tvOS, with all the relevant platform build settings. They will both have a PRODUCT_NAME of MyFramework

Sources

Specifies the source directories for a target. This can either be a single source or a list of sources. Applicable source files, resources, headers, and lproj files will be parsed appropriately.

A source can be provided via a string (the path) or an object of the form:

Target Source Object:

  • 🔵 path: String - The path to the source file or directory.
  • ⚪️ name: String - Can be used to override the name of the source file or directory. By default the last component of the path is used for the name
  • ⚪️ compilerFlags: [String] or String - A list of compilerFlags to add to files under this specific path provided as a list or a space delimitted string. Defaults to empty.
  • ⚪️ type: String: This can be one of the following values
    • file: a file reference with a parent group will be created (Default for files or directories with extensions)
    • group: a group with all it's containing files. (Default for directories without extensions)
    • folder: a folder reference.
targets:
  MyTarget
    sources: MyTargetSource
  MyOtherTarget
    sources:
      - MyOtherTargetSource1
      - path: MyOtherTargetSource2
        name: MyNewName
        compilerFlags:
          - "-Werror"
          - "-Wextra"
      - path: MyOtherTargetSource3
        compilerFlags: "-Werror -Wextra"
      - path: Resources
        type: folder

Dependency

A dependency can be one of a 3 types:

  • target: name - links to another target
  • framework: path - links to a framework
  • carthage: name - helper for linking to a carthage framework

Embed options:

These only applied to target and framework dependencies.

  • ⚪️ embed: Bool - Whether to embed the dependency. Defaults to true for application target and false for non application targets.
  • ⚪️ link: Bool - Whether to link the dependency. Defaults to true but only static library and dynamic frameworks are linked. This only applies for target dependencies.
  • ⚪️ codeSign: Bool - Whether the codeSignOnCopy setting is applied when embedding framework. Defaults to true
  • ⚪️ removeHeaders: Bool - Whether the removeHeadersOnCopy setting is applied when embedding the framework. Defaults to true

Implicit Framework options:

This only applies to framework dependencies. Implicit framework dependencies are useful in Xcode Workspaces which have multiple .xcodeproj that are not embedded within each other yet have a dependency on a framework built in an adjacent .xcodeproj. By having Find Implicit Dependencies checked within your scheme Build Options Xcode can link built frameworks in BUILT_PRODUCTS_DIR.

  • ⚪️ implicit: Bool - Whether the framework is an implicit dependency. Defaults to false .

Carthage Dependency

Carthage frameworks are expected to be in CARTHAGE_BUILD_PATH/PLATFORM/FRAMEWORK.framework where:

  • CARTHAGE_BUILD_PATH = options.carthageBuildPath or Carthage/Build by default
  • PLATFORM = the target's platform
  • FRAMEWORK = the specified name.

If any applications contain carthage dependencies within itself or any dependent targets, a carthage copy files script is automatically added to the application containing all the relevant frameworks. A FRAMEWORK_SEARCH_PATHS setting is also automatically added

targets:
  MyTarget:
    dependencies:
      - target: MyFramework
      - framework: path/to/framework.framework
      - carthage: Result  
  MyFramework:
    type: framework

Config Files

Specifies .xcconfig files for each configuration.

targets:
  MyTarget:
    configFiles:
      Debug: config_files/debug.xcconfig
      Release: config_files/release.xcconfig

Build Script

Run script build phases added via prebuildScripts or postBuildScripts. They run before or after any other build phases respectively and in the order defined. Each script can contain:

  • 🔵 path: String - a relative or absolute path to a shell script
  • 🔵 script: String - an inline shell script
  • ⚪️ name: String - name of a script. Defaults to Run Script
  • ⚪️ inputFiles: [String] - list of input files
  • ⚪️ outputFiles: [String] - list of output files
  • ⚪️ shell: String - shell used for the script. Defaults to /bin/sh
  • ⚪️ runOnlyWhenInstalling: Bool - whether the script is only run when installing (runOnlyForDeploymentPostprocessing). Defaults to no

Either a path or script must be defined, the rest are optional.

A multiline script can be written using the various YAML multiline methods, for example with | as below:

targets:
  MyTarget:
    prebuildScripts:
      - path: myscripts/my_script.sh
        name: My Script
        inputFiles:
          - $(SRCROOT)/file1
          - $(SRCROOT)/file2
        outputFiles:
          - $(DERIVED_FILE_DIR)/file1
          - $(DERIVED_FILE_DIR)/file2
    postbuildScripts:
      - script: swiftlint
        name: Swiftlint
      - script: |
      		command do
      		othercommand

Target Scheme

This is a convenience used to automatically generate schemes for a target based on different configs or included tests.

  • 🔵 configVariants: [String] - This generates a scheme for each entry, using configs that contain the name with debug and release variants. This is useful for having different environment schemes.
  • ⚪️ testTargets: [String] - a list of test targets that should be included in the scheme. These will be added to the build targets and the test entries

For example, the spec below would create 3 schemes called:

  • MyApp Test
  • MyApp Staging
  • MyApp Production

Each scheme would use different build configuration for the different build types, specifically debug configs for run, test, and anaylze, and release configs for profile and archive. The MyUnitTests target would also be linked.

configs:
  Test Debug: debug
  Staging Debug: debug
  Production Debug: debug
  Test Release: release
  Staging Release: release
  Production Release: release
targets
  MyApp:
    scheme:
      testTargets:
        - MyUnitTests
      configVariants:
        - Test
        - Staging
        - Production
  MyUnitTests:
    sources: Tests