-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathindex.js
165 lines (155 loc) · 7.21 KB
/
index.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
const { Client, MessageEmbed } = require("discord.js")
const client = new Client({ intents: 32767 });
const { connect } = require("mongoose");
const { token, prefix, mongodb, guildID, announcements, targetNumber, time, GameChannel, delayTime } = require("./config");
const USERS = require("./models/users");
const SETTINGS = require("./models/settings");
const XP = require("./models/xp");
let limited_users = new Map();
let limits = new Map();
client.on("ready", () => {
console.log(`${client.user.username} is connected...`);
connect(mongodb, {
useNewUrlParser: true,
useUnifiedTopology: true
}, (err) => {
if (err) return console.error(err);
console.log("Database is connected...")
});
setInterval(async () => {
let settings = await SETTINGS.findOne({ id: guildID });
if (!settings) settings = await new SETTINGS({
id: guildID,
number: 0
}).save();
let users = await USERS.find({ score: settings.number })
if (users.length <= 0) await client.channels.cache.get(announcements).send({
embeds: [
new MessageEmbed()
.setDescription(`**We lost this battle. Let's wish the gods will forgive us. Moving back to the camp, a new battle is not far.**`)
.setColor("RED")
]
});
else {
let winners = "";
users.map(async user => {
winners += `<@${user.id}> **(${client.guilds.cache.get(guildID).members.cache.get(user.id).user.tag})**\n`
let u = await XP.findOne({ userId: user.id });
if(!u) await new XP({
userName: `${client.guilds.cache.get(guildID).members.cache.get(user.id).user.tag}`,
firstTimeSendMsg: true,
userId: user.id,
score: 25
}).save()
else {
u.score+=25
await u.save();
}
})
await client.channels.cache.get(announcements).send({
embeds: [
new MessageEmbed()
.setAuthor({ name: "The battle is over. The zone is under control, gods are with us. The braves will be rewarded 25 XP.\n\nCongrats:" })
.setDescription(winners)
.setColor("GREEN")
.setTimestamp()
]
});
}
setTimeout( async () => {
let target = Math.ceil(Math.random() * targetNumber);
settings.number = target;
await settings.save();
limited_users.clear();
await client.channels.cache.get(announcements).send({
embeds: [
new MessageEmbed()
.setDescription(`**We need to cover a new strategic zone. All Nilistador are waited there in less than 6 hours.\nSee you in the Zone (\`${target}\`) valorous.**`)
.setColor("BLUE")
.setTimestamp()
]
});
}, delayTime)
}, time)
})
client.on("guildMemberRemove", async member => {
if (member) {
let db = await USERS.findOne({ id: member.id });
if (db) db.deleteOne();
}
})
client.on("guildMemberAdd", member => {
if(member) limited_users.set(member.id, true)
})
client.on("messageCreate", async message => {
if (message.author.bot || message.channel.type == "DM") return;
let args = message.content.substring(prefix.length).split(" ");
if (message.content.startsWith(prefix)) {
switch (args[0]) {
case 'ping':
message.reply(`🏓 Pong, \`${client.ws.ping}ms\``)
break;
case 'zone-score':
if(message.channel.id !== GameChannel) return message.reply("**Use the right channel!**")
let member = await message.mentions.members.first() || message.guild.members.cache.get(args[1]) || message.author;
if (member) {
let db = await USERS.findOne({ id: member.id });
if (!db) db = await new USERS({
id: member.id,
score: 1
}).save();
message.reply({
embeds: [
new MessageEmbed()
.setAuthor({ name: `${member.user?.username || member.username}`, iconURL: member.displayAvatarURL({ dynamic: true }) })
.setThumbnail(member.displayAvatarURL({ dynamic: true }))
.setColor("GREEN")
.setDescription(`**Zone Score: ${db.score}**`)
.setTimestamp()
]
})
}
break;
case "north":
if(message.channel.id !== GameChannel) return message.reply("**Use the right channel!**")
if(limited_users.get(message.author.id)) return message.reply("**You are not qualified for this battle. Come back in less than 6 hours ⚔️**")
if (!limits.get(message.author.id + "north")) {
limits.set(message.author.id + "north", true);
let user = await USERS.findOne({ id: message.author.id });
if (!user) user = await new USERS({
id: message.author.id,
score: 1
}).save();
user.score += 1
await user.save();
message.reply(`**You moved north (+1). You are now in zone: ${user.score}**`);
setTimeout(() => {
limits.delete(message.author.id + "north");
}, 5000)
} else message.reply("**Ratelimit, you can north once every 30 seconds**")
break;
case "south":
if(message.channel.id !== GameChannel) return message.reply("**Use the right channel!**")
if(limited_users.get(message.author.id)) return message.reply("**You are not qualified for this battle. Come back in less than 6 hours ⚔️**")
if (!limits.get(message.author.id + "south")) {
limits.set(message.author.id + "south", true);
let user = await USERS.findOne({ id: message.author.id });
if (!user) user = await new USERS({
id: message.author.id,
score: 1
}).save();
if (user.score <= 0) message.reply("**Your zone score can't be less than 0, move forward!**")
else {
user.score -= 1
await user.save();
message.reply(`**You moved south (-1). You are now in zone: ${user.score}**`);
}
setTimeout(() => {
limits.delete(message.author.id + "south");
}, 5000)
} else message.reply("**Ratelimit, you can south once every 30 seconds**")
break;
}
}
})
client.login(token);