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timer.c
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#include "bootpack.h"
#define PIT_CTRL 0x0043
#define PIT_CNT0 0x0040
struct TIMERCTL timerctl;
#define TIMER_FLAGS_ALLOC 1
#define TIMER_FLAGS_USING 2
void init_pit(void) {
io_out8(PIT_CTRL, 0x34);
io_out8(PIT_CNT0, 0x9c);
io_out8(PIT_CNT0, 0x2e);
timerctl.count = 0;
int i;
for (i = 0; i < MAX_TIMER; i++) {
timerctl.timers0[i].flags = 0;
}
struct TIMER *t;
t = timer_alloc();
t->timeout = 0xffffffff;
t->flags = TIMER_FLAGS_USING;
t->next = 0;
timerctl.t0 = t;
timerctl.next = 0xffffffff;
return;
}
struct TIMER *timer_alloc(void) {
int i;
for (i = 0; i < MAX_TIMER; i++) {
if (timerctl.timers0[i].flags == 0) {
timerctl.timers0[i].flags = TIMER_FLAGS_ALLOC;
return &timerctl.timers0[i];
}
}
return 0;
}
void timer_free(struct TIMER *timer) {
timer->flags = 0;
return;
}
void timer_init(struct TIMER *timer, struct FIFO32 *fifo, int data) {
timer->fifo = fifo;
timer->data = data;
return;
}
void timer_settime(struct TIMER *timer, unsigned int timeout) {
timer->timeout = timeout + timerctl.count;
timer->flags = TIMER_FLAGS_USING;
int e = io_load_eflags();
io_cli();
struct TIMER *t = timerctl.t0;
if (timer->timeout <= t->timeout) {
timerctl.t0 = timer;
timer->next = t;
timerctl.next = timer->timeout;
io_store_eflags(e);
return;
}
struct TIMER *s;
for (;;) {
s = t;
t = t->next;
if (timer->timeout <= t->timeout) {
s->next = timer;
timer->next = t;
io_store_eflags(e);
return;
}
}
return;
}
void inthandler20(int *esp) {
char ts = 0;
io_out8(PIC0_OCW2, 0x60);
timerctl.count++;
if (timerctl.next > timerctl.count) {
return;
}
struct TIMER *timer = timerctl.t0;
for (;;) {
if (timer->timeout > timerctl.count) {
break;
}
timer->flags = TIMER_FLAGS_ALLOC;
if (timer != task_timer) {
fifo32_put(timer->fifo, timer->data);
} else {
ts = 1;
}
timer = timer->next;
}
timerctl.t0 = timer;
timerctl.next = timer->timeout;
if (ts != 0) {
task_switch();
}
return;
}