diff --git a/README.md b/README.md index 7b27358..655ae8e 100644 --- a/README.md +++ b/README.md @@ -11,15 +11,15 @@ It was inspired by this amazing demonstration of "Insanely Twisted Shadow Planet - Repulsive Points to push the camera away - Zooming - Integration with Universal Tween Engine (http://www.aurelienribon.com/blog/projects/universal-tween-engine/) + - Player aiming + - Camera Snapping to one axis ## Possible Future Features - - Player aiming (as seen in ITSP) - Overlapping Points of Interest - - Camera Snapping to one axis (maybe needed for platformers?) ## libGDX Demo See it in action: http://youtu.be/kemOSApi9WU -A demo application and debug renderer for the libGDX framework are included. It uses Box2D to handle collision detection and player movement. Learn more about libGDX here: http://libgdx.badlogicgames.com/ \ No newline at end of file +A demo application and debug renderer for the libGDX framework are included. It uses Box2D to handle collision detection and player movement. Learn more about libGDX here: http://libgdx.badlogicgames.com/