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ToolWindowWithEditor.cs
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ToolWindowWithEditor.cs
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using System;
using System.Runtime.InteropServices;
using System.Windows.Controls;
using GitScc.Diff;
using Microsoft.VisualStudio;
using Microsoft.VisualStudio.ComponentModelHost;
using Microsoft.VisualStudio.Editor;
using Microsoft.VisualStudio.OLE.Interop;
using Microsoft.VisualStudio.Shell;
using Microsoft.VisualStudio.Shell.Interop;
using Microsoft.VisualStudio.Text.Editor;
using Microsoft.VisualStudio.TextManager.Interop;
namespace GitScc
{
public class ToolWindowWithEditor<T> : ToolWindowPane //, IOleCommandTarget, IVsFindTarget
where T : Control
{
#region Constants
private const int WM_KEYFIRST = 0x0100;
private const int WM_KEYLAST = 0x0109;
#endregion
#region Private Fields
protected T control;
private IOleCommandTarget cachedEditorCommandTarget;
private IVsTextView textView;
private IVsCodeWindow codeWindow;
private IVsInvisibleEditor invisibleEditor;
private IVsFindTarget cachedEditorFindTarget;
private Microsoft.VisualStudio.OLE.Interop.IServiceProvider cachedOleServiceProvider;
#endregion
public ToolWindowWithEditor()
: base(null)
{
}
#region Public Methods
/// <summary>
/// Method to call to cause us to place the file at the given path into our hosted editor.
/// </summary>
public Tuple<Control, IVsTextView> SetDisplayedFile(string filePath)
{
ClearEditor();
try
{
//Get an invisible editor over the file, this makes it much easier than having to manually figure out the right content type,
//language service, and it will automatically associate the document with its owning project, meaning we will get intellisense
//in our editor with no extra work.
IVsInvisibleEditorManager invisibleEditorManager = (IVsInvisibleEditorManager)GetService(typeof(SVsInvisibleEditorManager));
ErrorHandler.ThrowOnFailure(invisibleEditorManager.RegisterInvisibleEditor(filePath,
pProject: null,
dwFlags: (uint)_EDITORREGFLAGS.RIEF_ENABLECACHING,
pFactory: null,
ppEditor: out this.invisibleEditor));
//The doc data is the IVsTextLines that represents the in-memory version of the file we opened in our invisibe editor, we need
//to extract that so that we can create our real (visible) editor.
IntPtr docDataPointer = IntPtr.Zero;
Guid guidIVSTextLines = typeof(IVsTextLines).GUID;
ErrorHandler.ThrowOnFailure(this.invisibleEditor.GetDocData(fEnsureWritable: 1, riid: ref guidIVSTextLines, ppDocData: out docDataPointer));
try
{
IVsTextLines docData = (IVsTextLines)Marshal.GetObjectForIUnknown(docDataPointer);
//Get the component model so we can request the editor adapter factory which we can use to spin up an editor instance.
IComponentModel componentModel = (IComponentModel)GetService(typeof(SComponentModel));
IVsEditorAdaptersFactoryService editorAdapterFactoryService = componentModel.GetService<IVsEditorAdaptersFactoryService>();
//Create a code window adapter.
this.codeWindow = editorAdapterFactoryService.CreateVsCodeWindowAdapter(OleServiceProvider);
//Disable the splitter control on the editor as leaving it enabled causes a crash if the user
//tries to use it here :(
IVsCodeWindowEx codeWindowEx = (IVsCodeWindowEx)this.codeWindow;
INITVIEW[] initView = new INITVIEW[1];
codeWindowEx.Initialize((uint)_codewindowbehaviorflags.CWB_DISABLESPLITTER,
VSUSERCONTEXTATTRIBUTEUSAGE.VSUC_Usage_Filter,
szNameAuxUserContext: "",
szValueAuxUserContext: "",
InitViewFlags: 0,
pInitView: initView);
//docData.SetStateFlags((uint)BUFFERSTATEFLAGS.BSF_USER_READONLY); //set read only
//Associate our IVsTextLines with our new code window.
ErrorHandler.ThrowOnFailure(this.codeWindow.SetBuffer((IVsTextLines)docData));
//Get our text view for our editor which we will use to get the WPF control that hosts said editor.
ErrorHandler.ThrowOnFailure(this.codeWindow.GetPrimaryView(out this.textView));
//Get our WPF host from our text view (from our code window).
IWpfTextViewHost textViewHost = editorAdapterFactoryService.GetWpfTextViewHost(this.textView);
textViewHost.TextView.Options.SetOptionValue(GitTextViewOptions.DiffMarginId, false);
textViewHost.TextView.Options.SetOptionValue(DefaultTextViewHostOptions.ChangeTrackingId, false);
textViewHost.TextView.Options.SetOptionValue(DefaultTextViewHostOptions.GlyphMarginId, false);
textViewHost.TextView.Options.SetOptionValue(DefaultTextViewHostOptions.LineNumberMarginId, false);
textViewHost.TextView.Options.SetOptionValue(DefaultTextViewHostOptions.OutliningMarginId, false);
textViewHost.TextView.Options.SetOptionValue(DefaultTextViewOptions.ViewProhibitUserInputId, true);
return Tuple.Create<Control, IVsTextView>(textViewHost.HostControl, this.textView);
//Debug.Assert(contentControl != null);
//contentControl.Content = textViewHost.HostControl;
}
finally
{
if (docDataPointer != IntPtr.Zero)
{
//Release the doc data from the invisible editor since it gave us a ref-counted copy.
Marshal.Release(docDataPointer);
}
}
}
catch { }
return null;
}
#endregion
#region Protected Overrides
/// <summary>
/// Preprocess input (keyboard) messages in order to translate them to editor commands if they map. Since our tool window is NOT an
/// editor the shell won't consider the editor keybindings when doing its usual input pre-translation. We could either set our
/// window frames InheritKeyBindings property to point to the std editor factory GUID OR we can do this. I chose this method as
/// it allows us to have the editor keybindings active ONLY when the focus is in the editor, that way we won't have editor
/// keybindings active in our window UNLESS the editor has focus, which is what we want.
/// </summary>
//protected override bool PreProcessMessage(ref System.Windows.Forms.Message m)
//{
// //Only try and pre-process keyboard input messages, all others are not interesting to us.
// if (m.Msg >= WM_KEYFIRST && m.Msg <= WM_KEYLAST)
// {
// //Only attempt to do the input -> command mapping if focus is inside our hosted editor.
// if (this.control.IsKeyboardFocusWithin)
// {
// IVsFilterKeys2 filterKeys = (IVsFilterKeys2)GetService(typeof(SVsFilterKeys));
// MSG oleMSG = new MSG() { hwnd = m.HWnd, lParam = m.LParam, wParam = m.WParam, message = (uint)m.Msg };
// //Ask the shell to do the command mapping for us and fire off the command if it succeeds with that mapping. We pass no 'custom' scopes
// //(third and fourth argument) because we pass VSTAEXF_UseTextEditorKBScope to indicate we want the shell to apply the text editor
// //command scope to this call.
// Guid cmdGuid;
// uint cmdId;
// int fTranslated;
// int fStartsMultiKeyChord;
// int res = filterKeys.TranslateAcceleratorEx(new MSG[] { oleMSG },
// (uint)(__VSTRANSACCELEXFLAGS.VSTAEXF_UseTextEditorKBScope),
// 0 /*scope count*/,
// new Guid[0] /*scopes*/,
// out cmdGuid,
// out cmdId,
// out fTranslated,
// out fStartsMultiKeyChord);
// if (fStartsMultiKeyChord == 0)
// {
// //HACK: Work around a bug in TranslateAcceleratorEx that will report it DIDN'T do the command mapping
// //when in fact it did :( Problem has been fixed (since I found it while writing this code), but in the
// //mean time we need to successfully eat keystrokes that have been mapped to commands and dispatched,
// //we DON'T want them to continue on to Translate/Dispatch. "Luckily" asking TranslateAcceleratorEx to
// //do the mapping WITHOUT firing the command will give us the right result code to indicate if the command
// //mapped or not, unfortunately we can't always do this as it would break key-chords as it causes the shell
// //to not remember the first input match of a multi-part chord, hence the reason we ONLY hit this block if
// //it didn't tell us the input IS part of key-chord.
// res = filterKeys.TranslateAcceleratorEx(new MSG[] { oleMSG },
// (uint)(__VSTRANSACCELEXFLAGS.VSTAEXF_NoFireCommand | __VSTRANSACCELEXFLAGS.VSTAEXF_UseTextEditorKBScope),
// 0,
// new Guid[0],
// out cmdGuid,
// out cmdId,
// out fTranslated,
// out fStartsMultiKeyChord);
// return (res == VSConstants.S_OK);
// }
// //We return true (that we handled the input message) if we managed to map it to a command OR it was the
// //beginning of a multi-key chord, anything else should continue on with normal processing.
// return ((res == VSConstants.S_OK) || (fStartsMultiKeyChord != 0));
// }
// }
// return base.PreProcessMessage(ref m);
//}
#endregion
#region IOleCommandTarget Members
/// <summary>
/// When our tool window is active it will be the 'focus command target' of the shell's command route, as such we need to handle any
/// commands we want here and forward the rest to the editor (since most all typing is translated into a command for the editor to
/// deal with).
/// </summary>
//int IOleCommandTarget.Exec(ref Guid pguidCmdGroup, uint nCmdID, uint nCmdexecopt, IntPtr pvaIn, IntPtr pvaOut)
//{
// if (this.control.IsKeyboardFocusWithin && (EditorCommandTarget != null))
// {
// int res = EditorCommandTarget.Exec(ref pguidCmdGroup, nCmdID, nCmdexecopt, pvaIn, pvaOut);
// return res;
// }
// return (int)Microsoft.VisualStudio.OLE.Interop.Constants.OLECMDERR_E_NOTSUPPORTED;
//}
/// <summary>
/// When our tool window is active it will be the 'focus command target' of the shell's command route, as such we need to set the state
/// of any commands we want here and forward the rest to the editor (since most all typing is translated into a command for the editor to
/// deal with).
/// </summary>
//int IOleCommandTarget.QueryStatus(ref Guid pguidCmdGroup, uint cCmds, OLECMD[] prgCmds, IntPtr pCmdText)
//{
// if (this.control.IsKeyboardFocusWithin && (EditorCommandTarget != null))
// {
// return EditorCommandTarget.QueryStatus(ref pguidCmdGroup, cCmds, prgCmds, pCmdText);
// }
// return (int)Microsoft.VisualStudio.OLE.Interop.Constants.OLECMDERR_E_NOTSUPPORTED;
//}
#endregion
#region IVsFindTarget Members
public int Find(string pszSearch, uint grfOptions, int fResetStartPoint, IVsFindHelper pHelper, out uint pResult)
{
pResult = 0;
return EditorFindTarget == null ? 0
: EditorFindTarget.Find(pszSearch, grfOptions, fResetStartPoint, pHelper, out pResult);
}
public int GetCapabilities(bool[] pfImage, uint[] pgrfOptions)
{
return EditorFindTarget == null ? 0
: EditorFindTarget.GetCapabilities(pfImage, pgrfOptions);
}
public int GetCurrentSpan(TextSpan[] pts)
{
return EditorFindTarget == null ? 0
: EditorFindTarget.GetCurrentSpan(pts);
}
public int GetFindState(out object ppunk)
{
ppunk = null;
return EditorFindTarget == null ? 0
: EditorFindTarget.GetFindState(out ppunk);
}
public int GetMatchRect(RECT[] prc)
{
return EditorFindTarget == null ? 0
: EditorFindTarget.GetMatchRect(prc);
}
public int GetProperty(uint propid, out object pvar)
{
pvar = null;
return EditorFindTarget == null ? 0
: EditorFindTarget.GetProperty(propid, out pvar);
}
public int GetSearchImage(uint grfOptions, IVsTextSpanSet[] ppSpans, out IVsTextImage ppTextImage)
{
ppTextImage = null;
return EditorFindTarget == null ? 0
: EditorFindTarget.GetSearchImage(grfOptions, ppSpans, out ppTextImage);
}
public int MarkSpan(TextSpan[] pts)
{
return EditorFindTarget == null ? 0
: EditorFindTarget.MarkSpan(pts);
}
public int NavigateTo(TextSpan[] pts)
{
return EditorFindTarget == null ? 0
: EditorFindTarget.NavigateTo(pts);
}
public int NotifyFindTarget(uint notification)
{
return EditorFindTarget == null ? 0
: EditorFindTarget.NotifyFindTarget(notification);
}
public int Replace(string pszSearch, string pszReplace, uint grfOptions, int fResetStartPoint, IVsFindHelper pHelper, out int pfReplaced)
{
pfReplaced = 0;
return EditorFindTarget == null ? 0
: EditorFindTarget.Replace(pszSearch, pszReplace, grfOptions, fResetStartPoint, pHelper, out pfReplaced);
}
public int SetFindState(object pUnk)
{
return EditorFindTarget == null ? 0
: EditorFindTarget.SetFindState(pUnk);
}
#endregion
#region Private Properties
/// <summary>
/// The IOleCommandTarget for the editor that our tool window will forward all command requests to when it is the active tool window
/// and the editor we are hosting has keyboard focus.
/// </summary>
private IOleCommandTarget EditorCommandTarget
{
get
{
return (this.cachedEditorCommandTarget ?? (this.cachedEditorCommandTarget = this.textView as IOleCommandTarget));
}
}
/// <summary>
/// The IVsFindTarget for the editor that our tool window will forward all find releated requests to when it is the active tool window
/// and the editor we are hosting has keyboard focus.
/// </summary>
private IVsFindTarget EditorFindTarget
{
get
{
return (this.cachedEditorFindTarget ?? (this.cachedEditorFindTarget = this.textView as IVsFindTarget));
}
}
/// <summary>
/// The shell's service provider as an OLE service provider (needed to create the editor bits).
/// </summary>
private Microsoft.VisualStudio.OLE.Interop.IServiceProvider OleServiceProvider
{
get
{
if (this.cachedOleServiceProvider == null)
{
//ServiceProvider.GlobalProvider is a System.IServiceProvider, but the editor pieces want an OLE.IServiceProvider, luckily the
//global provider is also IObjectWithSite and we can use that to extract its underlying (OLE) IServiceProvider object.
IObjectWithSite objWithSite = (IObjectWithSite)ServiceProvider.GlobalProvider;
Guid interfaceIID = typeof(Microsoft.VisualStudio.OLE.Interop.IServiceProvider).GUID;
IntPtr rawSP;
objWithSite.GetSite(ref interfaceIID, out rawSP);
try
{
if (rawSP != IntPtr.Zero)
{
//Get an RCW over the raw OLE service provider pointer.
this.cachedOleServiceProvider = (Microsoft.VisualStudio.OLE.Interop.IServiceProvider)Marshal.GetObjectForIUnknown(rawSP);
}
}
finally
{
if (rawSP != IntPtr.Zero)
{
//Release the raw pointer we got from IObjectWithSite so we don't cause leaks.
Marshal.Release(rawSP);
}
}
}
return this.cachedOleServiceProvider;
}
}
#endregion
#region Private Methods
/// <summary>
/// Cleans up an existing editor if we are about to put a new one in place, used to close down the old editor bits as well as
/// nulling out any cached objects that we have that came from the now dead editor.
/// </summary>
internal void ClearEditor()
{
if (this.codeWindow != null)
{
this.codeWindow.Close();
this.codeWindow = null;
}
if (this.textView != null)
{
this.textView.CloseView();
this.textView = null;
}
this.cachedEditorCommandTarget = null;
this.cachedEditorFindTarget = null;
this.invisibleEditor = null;
}
#endregion
}
}