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roar.c
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#include <stdlib.h>
#include <time.h>
#include "roaring.c"
#include "our_rand.h"
#define THOUSAND 1000
#define MILLION THOUSAND*THOUSAND
#define BILLION THOUSAND*MILLION
roaring_bitmap_t* shuffle_in_a_billion(uint32_t numToSet) {
roaring_bitmap_t *r1 = roaring_bitmap_create();
// add 0 through numToSet-1
roaring_bitmap_add_range(r1, 0, numToSet);
// randomly shuffle those values throughout the billion fields
// https://en.wikipedia.org/wiki/Fisher%E2%80%93Yates_shuffle
size_t i;
for (i = BILLION - 1; i > 0; i--) {
size_t j = randInRange(i);
bool jb = roaring_bitmap_contains(r1, j);
bool ib = roaring_bitmap_contains(r1, i);
if(jb && !ib) {
roaring_bitmap_add(r1, i);
roaring_bitmap_remove(r1, j);
} else if(ib && !jb) {
roaring_bitmap_add(r1, j);
roaring_bitmap_remove(r1, i);
}
}
return r1;
}
void save(roaring_bitmap_t* r, char* filename) {
roaring_bitmap_run_optimize(r);
uint32_t expectedsize = roaring_bitmap_portable_size_in_bytes(r);
char *serializedbytes = malloc(expectedsize);
roaring_bitmap_portable_serialize(r, serializedbytes);
FILE *write_ptr = fopen(filename,"wb"); // w for write, b for binary
fwrite(serializedbytes,expectedsize,1,write_ptr); // write 10 bytes from our buffer
fclose(write_ptr);
free(serializedbytes);
}
roaring_bitmap_t* load(char* filename) {
FILE *fileptr = fopen(filename,"rb"); // r for read, b for binary
fseek(fileptr, 0, SEEK_END); // Jump to the end of the file
long filelen = ftell(fileptr); // Get the current byte offset in the file
rewind(fileptr); // Jump back to the beginning of the file
char* buffer = (char *)malloc((filelen+1)*sizeof(char)); // Enough memory for file + \0
long unused = fread(buffer, filelen, 1, fileptr); // Read in the entire file
(void)unused;
fclose(fileptr); // Close the file
roaring_bitmap_t *loaded = roaring_bitmap_portable_deserialize(buffer);
free(buffer);
return loaded;
}
const roaring_bitmap_t** load_multiple(int num, char **filenames) {
const roaring_bitmap_t** toReturn = (const roaring_bitmap_t**)malloc(num*sizeof(roaring_bitmap_t*));
for(int i = 0; i < num; ++i) {
toReturn[i] = load(filenames[i]);
}
return toReturn;
}
int main(int argc, char **argv) {
seed();
if(argc > 1) {
if(strcmp(argv[1],"create") == 0 && argc >= 3) {
uint32_t values = atoi(argv[2]);
printf("making bitset with %d set bits inside a total set of %d bits\n", values, BILLION);
roaring_bitmap_t *created = shuffle_in_a_billion(values);
char* outName = "created.roar";
if(argc >= 4) {
outName = argv[3];
}
save(created,outName);
roaring_bitmap_free(created);
} else if(strcmp(argv[1],"describe") == 0 && argc >= 3) {
char* inName = argv[2];
roaring_bitmap_t *loaded = load(inName);
roaring_bitmap_printf_describe(loaded);
printf("\n");
roaring_bitmap_free(loaded);
} else if(strcmp(argv[1],"or") == 0 && argc >= 4) {
int num = argc - 2;
const roaring_bitmap_t** allmybitmaps = load_multiple(num, argv + 2);
roaring_bitmap_t *result = roaring_bitmap_or_many(num, allmybitmaps);
save(result, "result.roar");
roaring_bitmap_free(result);
for(int i = 0; i < num; ++i) {
roaring_bitmap_free((roaring_bitmap_t*)allmybitmaps[i]);
}
free(allmybitmaps);
} else if(strcmp(argv[1],"and") == 0 && argc >= 4) {
int num = argc - 2;
const roaring_bitmap_t** allmybitmaps = load_multiple(num, argv + 2);
roaring_bitmap_t* result = roaring_bitmap_and(allmybitmaps[0], allmybitmaps[1]);
for(int i = 2; i < num; ++i) {
roaring_bitmap_and_inplace(result, allmybitmaps[i]);
}
save(result, "result.roar");
roaring_bitmap_free(result);
for(int i = 0; i < num; ++i) {
roaring_bitmap_free((roaring_bitmap_t*)allmybitmaps[i]);
}
free(allmybitmaps);
}
}
return 0;
}