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I did a re-work of the platformer but it's not finished.
All I could get done was this. platformer.tar.gz
There's a bug in deceleration so I commented it out.
I attempted to re-write the platformer with an entity-based approach, instead of a tile-based approach.
I wanted:
Entities rather than tiles
The player to be an entity rather than a separate thing
Code cleanup
Code commenting
Ball physics (so I can add boulders or IDK, something on that line...)
More realistic physics in general
Moving objects, anchored objects, active (non-anchored) objects
but I could only finish the first two.
I wanted to add more games, an aim to the gravity physics test and collisions, but my lack of time (and experience) won't allow me. I'm having a hard time at home as well.
This discussion was converted from issue #25 on July 13, 2022 15:51.
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I did a re-work of the platformer but it's not finished.
All I could get done was this.
platformer.tar.gz
There's a bug in deceleration so I commented it out.
I attempted to re-write the platformer with an entity-based approach, instead of a tile-based approach.
I wanted:
but I could only finish the first two.
I wanted to add more games, an aim to the gravity physics test and collisions, but my lack of time (and experience) won't allow me. I'm having a hard time at home as well.
So here's what I managed to come up with.
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