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General optimization. -
Add Browserify support (see here). -
Add Bower support (see here).Credit @giuliandrimba for bower.json.
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Add unit tests.
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Look into using FBO to store particle positions.
- Will enable Curl Noise, Gravity Wells, etc.
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Full documentation. -
Tutorials/guides.
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Triangle distribution option.
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Angle velocity (see here).
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Look into adding proper angleAlignVelocity support.
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Custom distribution type?
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Indexed points on sphere (num points, use particle index as counter)
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Use of texture maps (more than one texture per image)
- Emitter can control offset, size.
- How to work this in with spritesheet support?