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Releases: sumghai/Replimat

[1.0] Replimat 1.0.9

23 Jun 02:55
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Version 1.0.9 - 23 June 2019


  • Allow Hoppers to accept Raw strange meats from Call of Cthulhu - Cosmic Horrors

[1.0] Replimat 1.0.8

21 Jun 13:32
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Version 1.0.8 - 21 June 2019


  • Fix prisoner meal restrictions
  • Add options in Mod Settings to enable/disable both Replimat Spill and Replimat Kibble Malfunction incidents
    • English and Traditional Chinese translations updated
    • Japanese translations partially updated, missing a few keyed strings
  • Minor code cleanup and optimizations

[1.0] Replimat 1.0.7

15 Jun 02:25
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Version 1.0.7 - 15 June 2019


  • Update compatibility with new versions of Multiplayer
  • Implement versioning metadata files for Fluffy's Mod Manager and ModSync

[1.0] Replimat 1.0.6

25 May 22:18
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Version 1.0.6 - 26 May 2019


  • Fix transparency matte for all textures

[1.0] Replimat 1.0.5

10 May 21:32
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Version 1.0.5 - 11 May 2019


  • Fix Hopper FX incorrectly showing across different maps

[1.0] Replimat 1.0.4

26 Apr 05:51
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Version 1.0.4 - 26 April 2019


  • Add additional ways to obtain Isolinear Computing Modules
    • Exotic trader caravans
    • Item stash rewards

[1.0] Replimat 1.0.3

25 Apr 03:35
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Version 1.0.3 - 25 April 2019


  • Reduce mass of Terminals, Feedstock Tanks, Hoppers and Computers to more sensible values
    • Each item is now light enough to be individually transported by drop pods between settlements
  • Fix Computer not immediately displaying total stored feedstock when game is loaded and paused

[1.0] Replimat 1.0.2

24 Apr 06:22
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Version 1.0.2 - 24 April 2019


  • Add option to allow/forbid individual Terminals, Animal Feeders and Hoppers
  • Fix compatibility issues for the following third-party mods:
    • Pawn Rules
  • Fix prisoner meal restrictions
  • Fix incorrect meal name string in Inspect pane

[1.0] Replimat 1.0.1

21 Apr 22:52
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Version 1.0.1 - 22 April 2019


  • Fix compatibility issues for the following third-party mods:
    • Alpha Animals
    • Genetic Rim
    • No Water, No Life
  • Fix Hoppers not processing non-ingestible ingredients from the Vegetable Garden Project mod
  • Fix bug preventing taming and training of animals by colonists
  • Add Japanese Translation (courtesy of Kandahara of rimworld.2game.info)
  • Fix missing Traditional Chinese Translations
  • Fix shadows and damage overlays for all buildings
  • Reduce number of Advanced Components required to craft buildings to more sensible values

[1.0] Replimat 1.0

21 Apr 22:48
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Version 1.0 - 18 April 2019


  • Initial release for 1.0
  • Add the following buildings
    • Replimat Computer: central computing core for Replimat system, displays total feedstock available
    • Replimat Terminal: provides meals to colonists, patients, prisoners and other human-type pawns
    • Replimat Animal Feeder: provides Kibble to pets and other colony animals; automatically tops up when Kibble amount is low
    • Replimat Hopper: converts any raw food into nutrient feedstock to be stored in tanks; refrigerates any leftover food inside
    • Replimat Feedstock Tank: stores 250L of nutrient feedstock for use by Terminals and Animal Feeders
  • All Replimat buildings are unlocked by completing the Molecular Nutrient Resequencing research project
    • This is located in the Replimat tab of the Research window
  • All Replimat buildings must be connected to Computer via powernet
  • All Replimat buildings can be uninstalled/reinstalled
  • Pawns replicate meals randomly chosen from vanilla food restriction policy
    • Pawns will choose higher quality meals by default
    • Pawns can optionally replicate any allowed meal irrespective of quality (via Mod Settings)
    • Pawns will never replicate low-nutrition or awful meals, even if allowed by food restriction policy (i.e. no nutrient paste meals or pemmican)
  • Doctors can feed patients meals replicated from Terminals
  • Prisoners can replicate meals from Terminals placed in cells, or be fed by Wardens bringing meals from Terminals outside prisons
  • Terminals come with a gizmo button to batch-produce Packaged Survival Meals, for caravans or as emergency supplies
    • Up to 30 survival meals can be replicated at a time
    • This upper limit automatically gets lowered if there is not enough feedstock
  • Add two incidents that wastes feedstock
    • Replimat Spill: a Terminal leaks some nutrient feedstock slime in its immediate vicinity
    • Replimat Malfunction: a Terminal unexpectedly replicates large amounts of Kibble
  • Isolinear Computing Module required for building Computer only available from Orbital Exotic Goods Trader
    • The item is intended to be advanced Glitterworld technology, and not craftable on Rimworlds
  • Add Traditional Chinese translation