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SteamGameFactory.cs
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using Gamelib.Core.Util;
using GameLib.Core;
using GameLib.Plugin.Steam.Model;
using System.Runtime.InteropServices;
using ValveKeyValue;
namespace GameLib.Plugin.Steam;
internal static class SteamGameFactory
{
private static readonly string Os = GetOs();
private static readonly string OsArch = GetOsArch();
/// <summary>
/// Get games installed in for the passed Steam libraries
/// </summary>
public static IEnumerable<SteamGame> GetGames(ILauncher launcher, IEnumerable<SteamLibrary> libraries, CancellationToken cancellationToken = default) =>
libraries.SelectMany(lib => GetGames(launcher, lib, cancellationToken)).ToList();
/// <summary>
/// Get games installed in for the passed Steam library
/// </summary>
public static IEnumerable<SteamGame> GetGames(ILauncher launcher, SteamLibrary library, CancellationToken cancellationToken = default)
{
var appsPath = Path.Combine(library.Path, "steamapps");
if (!Directory.Exists(appsPath))
{
return Enumerable.Empty<SteamGame>();
}
SteamCatalog? localCatalog = GetCatalog(launcher);
return Directory.GetFiles(appsPath, "*.acf")
.AsParallel()
.WithCancellation(cancellationToken)
.Select(manifestFile => DeserializeManifest(library.Path, manifestFile))
.Where(game => game is not null)
.Select(game => AddLauncherId(launcher, game!))
.Select(game => AddExecutables(launcher, game!))
.Select(game => AddCatalogData(game!, appsPath, localCatalog))
.ToList();
}
/// <summary>
/// Add launcher ID to Game
/// </summary>
private static SteamGame AddLauncherId(ILauncher launcher, SteamGame game)
{
game.LauncherId = launcher.Id;
return game;
}
/// <summary>
/// Find executables within the install directory
/// </summary>
private static SteamGame AddExecutables(ILauncher launcher, SteamGame game)
{
if (launcher.LauncherOptions.SearchExecutables)
{
var executables = PathUtil.GetExecutables(game.InstallDir);
executables.AddRange(game.Executables);
game.Executables = executables.Distinct(StringComparer.OrdinalIgnoreCase).ToList();
}
return game;
}
/// <summary>
/// Load steam local catalog data
/// </summary>
private static SteamCatalog? GetCatalog(ILauncher launcher)
{
SteamCatalog? localCatalog = null;
if (launcher.LauncherOptions.LoadLocalCatalogData)
{
try
{
localCatalog = new SteamCatalog(launcher.InstallDir);
}
catch { /* ignored */ }
}
return localCatalog;
}
/// <summary>
/// Deserialize the Steam Game manifest file into a <see cref="SteamGame"/> object
/// </summary>
private static SteamGame? DeserializeManifest(string libraryPath, string manifestFile)
{
SteamGame game;
try
{
using var stream = File.OpenRead(manifestFile);
var serializer = KVSerializer.Create(KVSerializationFormat.KeyValues1Text);
var deserializedSteamGame = serializer.Deserialize<DeserializedSteamGame>(stream);
game = new()
{
Id = deserializedSteamGame.AppId.ToString(),
Name = deserializedSteamGame.Name ?? string.Empty,
InstallDir = deserializedSteamGame.InstallDir ?? string.Empty,
Universe = (SteamUniverse)deserializedSteamGame.Universe,
LastUpdated = DateTimeOffset.FromUnixTimeSeconds(deserializedSteamGame.LastUpdated).LocalDateTime,
SizeOnDisk = deserializedSteamGame.SizeOnDisk,
LastOwner = deserializedSteamGame.LastOwner,
AutoUpdateBehavior = deserializedSteamGame.AutoUpdateBehavior,
AllowOtherDownloadsWhileRunning = deserializedSteamGame.AllowOtherDownloadsWhileRunning,
ScheduledAutoUpdate = DateTimeOffset.FromUnixTimeSeconds(deserializedSteamGame.ScheduledAutoUpdate).LocalDateTime,
};
}
catch
{
return null;
}
game.LaunchString = $"steam://rungameid/{game.Id}";
game.InstallDir = Path.Combine(libraryPath, "steamapps", "common", PathUtil.Sanitize(game.InstallDir) ?? string.Empty);
game.InstallDate = PathUtil.GetCreationTime(game.InstallDir) ?? DateTime.MinValue;
return game;
}
/// <summary>
/// Get the executable name for the passed Steam App ID from the catalog
/// </summary>
private static SteamGame AddCatalogData(SteamGame game, string appsPath, SteamCatalog? catalog)
{
if (catalog?.Catalog
.Where(p =>
p.AppID.ToString() == game.Id &&
(string.IsNullOrEmpty(p.Data.Common?.OsList) || p.Data.Common.OsList.Contains(Os, StringComparison.OrdinalIgnoreCase)) &&
p.Data.Config?.Launch is not null)
.Select(p => p.Data)
.FirstOrDefault(defaultValue: null) is not DeserializedSteamCatalog.DeserializedData catalogItem)
{
return game;
}
game.Developer = catalogItem.Extended?.Developer ?? string.Empty;
game.DeveloperUrl = catalogItem.Extended?.Developer_URL ?? string.Empty;
game.Publisher = catalogItem.Extended?.Publisher ?? string.Empty;
game.Homepage = catalogItem.Extended?.Homepage ?? string.Empty;
game.GameManualUrl = catalogItem.Extended?.GameManualUrl ?? string.Empty;
if (catalogItem.Config?.Launch?
.Select(p => p.Value)
.Where(p =>
(string.IsNullOrEmpty(p.Config?.OsList) || p.Config.OsList.Contains(Os, StringComparison.OrdinalIgnoreCase)) &&
PathUtil.IsExecutable(p.Executable))
.OrderByDescending(p => p.Config?.OsArch?.Contains(OsArch, StringComparison.OrdinalIgnoreCase))
.FirstOrDefault(defaultValue: null) is not DeserializedSteamCatalog.DeserializedData.DscdLaunch launcher)
{
return game;
}
game.Executable = Path.Combine(appsPath, "common", game.InstallDir, PathUtil.Sanitize(launcher.Executable)!);
if (!string.IsNullOrEmpty(launcher.WorkingDir))
{
game.WorkingDir = Path.Combine(appsPath, "common", game.InstallDir, PathUtil.Sanitize(launcher.WorkingDir)!);
}
if (string.IsNullOrEmpty(game.WorkingDir))
{
game.WorkingDir = Path.GetDirectoryName(game.Executable) ?? string.Empty;
}
return game;
}
/// <summary>
/// Return the OS as a valid Steam string
/// </summary>
private static string GetOs()
{
if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
{
return "windows";
}
if (RuntimeInformation.IsOSPlatform(OSPlatform.Linux))
{
return "linux";
}
if (RuntimeInformation.IsOSPlatform(OSPlatform.OSX))
{
return "macos";
}
return string.Empty;
}
/// <summary>
/// Returns the OS architecture as an number value only
/// </summary>
private static string GetOsArch() => (RuntimeInformation.OSArchitecture == Architecture.X64 ? 64 : 32).ToString();
}