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committedSep 11, 2022
Add Rockstar Games plugin for interacting with Rockstar Games launcher and games
1 parent 2b2dd41 commit 693382f

17 files changed

+538
-2
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‎CHANGELOG.md

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@@ -4,6 +4,12 @@ All notable changes to this project will be documented in this file.
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## [Unreleased]
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66

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## [1.3.0] - 2022-11-09
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### Added
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- Add Rockstar Games plugin for interacting with Rockstar Games launcher and games
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- If Launcher cannot provide executable add option to search Windows GameConfigStore for the game executable
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## [1.2.1] - 2022-04-09
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### Fixed
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- Mark BattleNet Plugin as private asset so it is not a dependency

‎GameLib.Demo/GameLib.Demo.Console/GameLib.Demo.Console.csproj

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<ProjectReference Include="..\..\GameLib.Plugin\GameLib.Plugin.Steam\GameLib.Plugin.Steam.csproj" />
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<ProjectReference Include="..\..\GameLib.Plugin\GameLib.Plugin.Gog\GameLib.Plugin.Gog.csproj" />
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<ProjectReference Include="..\..\GameLib.Plugin\GameLib.Plugin.Epic\GameLib.Plugin.Epic.csproj" />
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<ProjectReference Include="..\..\GameLib.Plugin\GameLib.Plugin.Rockstar\GameLib.Plugin.Rockstar.csproj" />
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</ItemGroup>
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</Project>

‎GameLib.Demo/GameLib.Demo.Wpf/GameLib.Demo.Wpf.csproj

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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\GameLib\GameLib.csproj" />
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<ProjectReference Include="..\..\GameLib.Plugin\GameLib.Plugin.BattleNet\GameLib.Plugin.BattleNet.csproj" />
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<ProjectReference Include="..\..\GameLib.Plugin\GameLib.Plugin.Epic\GameLib.Plugin.Epic.csproj" />
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<ProjectReference Include="..\..\GameLib.Plugin\GameLib.Plugin.Gog\GameLib.Plugin.Gog.csproj" />
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<ProjectReference Include="..\..\GameLib.Plugin\GameLib.Plugin.Origin\GameLib.Plugin.Origin.csproj" />
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<ProjectReference Include="..\..\GameLib.Plugin\GameLib.Plugin.Rockstar\GameLib.Plugin.Rockstar.csproj" />
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<ProjectReference Include="..\..\GameLib.Plugin\GameLib.Plugin.Steam\GameLib.Plugin.Steam.csproj" />
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<ProjectReference Include="..\..\GameLib.Plugin\GameLib.Plugin.Ubisoft\GameLib.Plugin.Ubisoft.csproj" />
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<ProjectReference Include="..\..\GameLib\GameLib.csproj" />
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</ItemGroup>
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<ItemGroup>
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net6.0-windows</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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<IsPackable>false</IsPackable>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="System.ComponentModel.Composition" Version="6.0.0" />
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<PackageReference Include="System.Drawing.Common" Version="6.0.0" />
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<PackageReference Include="System.Resources.Extensions" Version="6.0.0" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\GameLib.Core\GameLib.Core.csproj" />
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</ItemGroup>
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<ItemGroup>
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<Compile Update="Properties\Resources.Designer.cs">
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<DesignTime>True</DesignTime>
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<AutoGen>True</AutoGen>
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<DependentUpon>Resources.resx</DependentUpon>
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</Compile>
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</ItemGroup>
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<ItemGroup>
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<EmbeddedResource Update="Properties\Resources.resx">
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<Generator>PublicResXFileCodeGenerator</Generator>
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<LastGenOutput>Resources.Designer.cs</LastGenOutput>
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</EmbeddedResource>
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</ItemGroup>
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</Project>
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using Gamelib.Core.Util;
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using GameLib.Core;
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using System.Drawing;
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namespace GameLib.Plugin.Rockstar.Model;
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public class RockstarGame : IGame
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{
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#region Interface implementations
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public string Id { get; internal set; } = string.Empty;
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public Guid LauncherId { get; internal set; } = Guid.Empty;
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public string Name { get; internal set; } = string.Empty;
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public string InstallDir { get; internal set; } = string.Empty;
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public string ExecutablePath { get; internal set; } = string.Empty;
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public string Executable { get; internal set; } = string.Empty;
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public Icon? ExecutableIcon => PathUtil.GetFileIcon(ExecutablePath);
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public string WorkingDir { get; internal set; } = string.Empty;
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public string LaunchString { get; internal set; } = string.Empty;
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public DateTime InstallDate { get; internal set; } = DateTime.MinValue;
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public bool IsRunning => ProcessUtil.IsProcessRunning(Executable);
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#endregion
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public string Version { get; internal set; } = string.Empty;
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}

‎GameLib.Plugin/GameLib.Plugin.Rockstar/Properties/Resources.Designer.cs

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<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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value : The object must be serialized into a byte array
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-->
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
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<xsd:choice maxOccurs="unbounded">
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<xsd:element name="metadata">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" />
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</xsd:sequence>
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<xsd:attribute name="name" use="required" type="xsd:string" />
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<xsd:attribute name="type" type="xsd:string" />
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<xsd:attribute name="mimetype" type="xsd:string" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="assembly">
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<xsd:complexType>
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<xsd:attribute name="alias" type="xsd:string" />
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<xsd:attribute name="name" type="xsd:string" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="data">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="resheader">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" />
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</xsd:complexType>
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</xsd:element>
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</xsd:choice>
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</xsd:complexType>
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</xsd:element>
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</xsd:schema>
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<resheader name="resmimetype">
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<value>text/microsoft-resx</value>
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</resheader>
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<resheader name="version">
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<value>2.0</value>
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</resheader>
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<resheader name="reader">
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
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<data name="GameLibPluginLogo128px" type="System.Resources.ResXFileRef, System.Windows.Forms">
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<value>..\Resources\GameLibPluginLogo128px.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
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</data>
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<data name="GameLibPluginLogo64px" type="System.Resources.ResXFileRef, System.Windows.Forms">
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<value>..\Resources\GameLibPluginLogo64px.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
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</data>
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<data name="Logo128px" type="System.Resources.ResXFileRef, System.Windows.Forms">
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<value>..\Resources\Logo128px.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
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</data>
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<data name="Logo32px" type="System.Resources.ResXFileRef, System.Windows.Forms">
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<value>..\Resources\Logo32px.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
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</data>
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</root>
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![GameLib.NET](Resources/GameLibPluginLogo64px.png "GameLib.NET Rockstar Games")
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Rockstar Games Plugin for GameLib.NET
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======
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[Rockstar Games](https://www.rockstargames.com/) plugin for ![GameLib.NET](../../Resources/GameLibNET-Logo-16px.png "GameLib.NET") [GameLib.NET](README.md).
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The plugin will deliver information about the installation status of the `Rockstar Games` launcher as well the installed games within the launcher.
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## Installing
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The plugin is already bundled with the core library ![GameLib.NET](../../Resources/GameLibNET-Logo-16px.png "GameLib.NET") [GameLib.NET](README.md)
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## Additional information the plugin is providing
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To get the additonal information this plugin is providing just cast `IGame` to `RockstarGame`.
16+
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```CSharp
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using GameLib;
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using GameLib.Plugin.Rockstar;
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using GameLib.Plugin.Rockstar.Model;
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var launcherManager = new LauncherManager();
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// not required to cast here just to add to the documentation
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var launcher = (RockstarLauncher?)launcherManager.GetLaunchers()
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.Where(launcher => launcher.Name == "Rockstar Games")
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// Plugin ID could also be used instead of the name
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//.Where(launcher => launcher.Id == new Guid("7A24C50D-4D48-4B56-BEF4-5EBDC0B107EC"))
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.FirstOrDefault();
31+
32+
if (launcher is not null)
33+
{
34+
var games = (IEnumerable<RockstarGame>)launcher.Games;
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foreach (var game in games)
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{
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// Write additional data Rockstar Games is providing for a game besides from the IGame interface
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Console.WriteLine($"\nGame");
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Console.WriteLine($"\tVersion: {game.Version}");
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}
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}
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```
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using Gamelib.Core.Util;
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using GameLib.Core;
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using GameLib.Plugin.Rockstar.Model;
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using Microsoft.Win32;
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namespace GameLib.Plugin.Rockstar;
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internal static class RockstarGameFactory
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{
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/// <summary>
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/// Get games installed for the GoG launcher
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/// </summary>
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public static IEnumerable<RockstarGame> GetGames(ILauncher launcher, CancellationToken cancellationToken = default)
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{
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using var regKey = RegistryUtil.GetKey(RegistryHive.LocalMachine, @"SOFTWARE\Rockstar Games", true);
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if (regKey is null)
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{
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return Enumerable.Empty<RockstarGame>();
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}
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return regKey.GetSubKeyNames()
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//.AsParallel()
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//.WithCancellation(cancellationToken)
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.Select(gameId => LoadFromRegistry(launcher, gameId))
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.Where(game => game is not null)
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.Select(game => AddLauncherId(launcher, game!))
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.ToList()!;
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}
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/// <summary>
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/// Add launcher ID to Game
33+
/// </summary>
34+
private static RockstarGame AddLauncherId(ILauncher launcher, RockstarGame game)
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{
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game.LauncherId = launcher.Id;
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return game;
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}
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/// <summary>
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/// Load the GoG game registry entry into a <see cref="GogGame"/> object
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/// </summary>
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private static RockstarGame? LoadFromRegistry(ILauncher launcher, string gameId)
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{
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using var regKey = RegistryUtil.GetKey(RegistryHive.LocalMachine, $@"SOFTWARE\Rockstar Games\{gameId}");
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if (regKey is null ||
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gameId.Equals("Launcher", StringComparison.OrdinalIgnoreCase) ||
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gameId.Equals("Rockstar Games Social Club", StringComparison.OrdinalIgnoreCase) ||
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string.IsNullOrEmpty(regKey.GetValue("InstallFolder", string.Empty) as string))
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{
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return null;
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}
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var game = new RockstarGame()
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{
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Id = gameId,
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Name = gameId,
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InstallDir = (string)regKey.GetValue("InstallFolder", string.Empty)!,
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Version = (string)regKey.GetValue("Version", string.Empty)!,
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};
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if (string.IsNullOrEmpty(game.Id))
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{
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return null;
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}
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if (launcher.LauncherOptions.SearchGameConfigStore)
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{
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game.ExecutablePath = RegistryUtil.SearchGameConfigStore(game.InstallDir) ?? string.Empty;
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}
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game.WorkingDir = game.InstallDir;
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game.InstallDate = PathUtil.GetCreationTime(game.InstallDir) ?? DateTime.MinValue;
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if (!string.IsNullOrEmpty(game.ExecutablePath))
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{
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game.Executable = Path.GetFileName(game.ExecutablePath);
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}
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game.LaunchString = $"\"{launcher.ExecutablePath}\" -launchTitleInFolder \"{game.InstallDir}\"";
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return game;
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}
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}
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using Gamelib.Core.Util;
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using GameLib.Core;
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using Microsoft.Win32;
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using System.ComponentModel.Composition;
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using System.Drawing;
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using System.Runtime.InteropServices;
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namespace GameLib.Plugin.Rockstar;
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[Guid("7A24C50D-4D48-4B56-BEF4-5EBDC0B107EC")]
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[Export(typeof(ILauncher))]
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public class RockstarLauncher : ILauncher
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{
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[ImportingConstructor]
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public RockstarLauncher(LauncherOptions? launcherOptions)
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{
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LauncherOptions = launcherOptions ?? new LauncherOptions();
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}
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#region Interface implementations
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public LauncherOptions LauncherOptions { get; }
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public Guid Id => GetType().GUID;
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public string Name => "Rockstar Games";
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public Image Logo => Properties.Resources.Logo128px;
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public bool IsInstalled { get; private set; }
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public bool IsRunning => ProcessUtil.IsProcessRunning(ExecutablePath);
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public string InstallDir { get; private set; } = string.Empty;
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public string ExecutablePath { get; private set; } = string.Empty;
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public string Executable { get; private set; } = string.Empty;
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public Icon? ExecutableIcon => PathUtil.GetFileIcon(ExecutablePath);
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public IEnumerable<IGame> Games { get; private set; } = Enumerable.Empty<IGame>();
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public bool Start() => IsRunning || ProcessUtil.StartProcess(ExecutablePath);
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public void Stop() => ProcessUtil.StopProcess(ExecutablePath);
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public void Refresh(CancellationToken cancellationToken = default)
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{
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ExecutablePath = string.Empty;
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Executable = string.Empty;
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InstallDir = string.Empty;
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IsInstalled = false;
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Games = Enumerable.Empty<IGame>();
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ExecutablePath = GetExecutable() ?? string.Empty;
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if (!string.IsNullOrEmpty(ExecutablePath))
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{
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Executable = Path.GetFileName(ExecutablePath);
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InstallDir = Path.GetDirectoryName(ExecutablePath) ?? string.Empty;
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IsInstalled = File.Exists(ExecutablePath);
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Games = RockstarGameFactory.GetGames(this, cancellationToken);
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}
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}
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#endregion
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#region Private methods
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private static string? GetExecutable()
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{
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string? executablePath = null;
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executablePath ??= RegistryUtil.GetShellCommand("rockstar");
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executablePath ??= RegistryUtil.GetValue(RegistryHive.LocalMachine, @"Software\Rockstar Games\Launcher", "InstallFolder");
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executablePath = PathUtil.Sanitize(executablePath);
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if (!string.IsNullOrEmpty(executablePath) && !PathUtil.IsExecutable(executablePath))
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{
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executablePath = Path.Combine(executablePath, "Launcher.exe");
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}
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if (!PathUtil.IsExecutable(executablePath))
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{
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executablePath = null;
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}
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return executablePath;
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}
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#endregion
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}

‎GameLib.sln

+7-1
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@@ -21,7 +21,9 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "GameLib.Core", "GameLib.Cor
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EndProject
2222
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "GameLib.Demo.Wpf", "GameLib.Demo\GameLib.Demo.Wpf\GameLib.Demo.Wpf.csproj", "{273BB7F0-6AFD-4B0F-A1CF-DBB4E0797BFA}"
2323
EndProject
24-
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GameLib.Plugin.BattleNet", "GameLib.Plugin\GameLib.Plugin.BattleNet\GameLib.Plugin.BattleNet.csproj", "{9629FF2C-928F-49C8-9EB6-306BDFA85F4A}"
24+
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "GameLib.Plugin.BattleNet", "GameLib.Plugin\GameLib.Plugin.BattleNet\GameLib.Plugin.BattleNet.csproj", "{9629FF2C-928F-49C8-9EB6-306BDFA85F4A}"
25+
EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GameLib.Plugin.Rockstar", "GameLib.Plugin\GameLib.Plugin.Rockstar\GameLib.Plugin.Rockstar.csproj", "{F939BDF8-A0BE-4933-AF20-C0705A699433}"
2527
EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
@@ -69,6 +71,10 @@ Global
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{9629FF2C-928F-49C8-9EB6-306BDFA85F4A}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{9629FF2C-928F-49C8-9EB6-306BDFA85F4A}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{9629FF2C-928F-49C8-9EB6-306BDFA85F4A}.Release|Any CPU.Build.0 = Release|Any CPU
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{F939BDF8-A0BE-4933-AF20-C0705A699433}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{F939BDF8-A0BE-4933-AF20-C0705A699433}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{F939BDF8-A0BE-4933-AF20-C0705A699433}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{F939BDF8-A0BE-4933-AF20-C0705A699433}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE

‎GameLib/GameLib.csproj

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@@ -65,6 +65,7 @@
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<ProjectReference Include="..\GameLib.Plugin\GameLib.Plugin.Epic\GameLib.Plugin.Epic.csproj" PrivateAssets="all" />
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<ProjectReference Include="..\GameLib.Plugin\GameLib.Plugin.Gog\GameLib.Plugin.Gog.csproj" PrivateAssets="all" />
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<ProjectReference Include="..\GameLib.Plugin\GameLib.Plugin.Origin\GameLib.Plugin.Origin.csproj" PrivateAssets="all" />
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<ProjectReference Include="..\GameLib.Plugin\GameLib.Plugin.Rockstar\GameLib.Plugin.Rockstar.csproj" PrivateAssets="all" />
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<ProjectReference Include="..\GameLib.Plugin\GameLib.Plugin.Steam\GameLib.Plugin.Steam.csproj" PrivateAssets="all" />
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<ProjectReference Include="..\GameLib.Plugin\GameLib.Plugin.Ubisoft\GameLib.Plugin.Ubisoft.csproj" PrivateAssets="all" />
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</ItemGroup>

‎README.md

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@@ -13,6 +13,7 @@ Following plugins are already bundled with GameLib.NET to detect the game launch
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- ![Origin](GameLib.Plugin/GameLib.Plugin.Origin/Resources/Logo32px.png) [Origin](GameLib.Plugin/GameLib.Plugin.Origin)
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- ![GOG Galaxy 2.0](GameLib.Plugin/GameLib.Plugin.Gog/Resources/Logo32px.png) [GOG Galaxy 2.0](GameLib.Plugin/GameLib.Plugin.Gog)
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- ![Battle.net](GameLib.Plugin/GameLib.Plugin.BattleNet/Resources/Logo32px.png) [Battle.net](GameLib.Plugin/GameLib.Plugin.BattleNet)
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- ![Rockstar](GameLib.Plugin/GameLib.Plugin.Rockstar/Resources/Logo32px.png) [Rockstar](GameLib.Plugin/GameLib.Plugin.Rockstar)
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## Installing
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