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rmd160.h
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/********************************************************************\
*
* FILE: rmd160.h
*
* CONTENTS: Header file for a sample C-implementation of the
* RIPEMD-160 hash-function.
* TARGET: any computer with an ANSI C compiler
*
* AUTHOR: Antoon Bosselaers, ESAT-COSIC
* DATE: 1 March 1996
* VERSION: 1.0
*
* Copyright (c) Katholieke Universiteit Leuven
* 1996, All Rights Reserved
*
\********************************************************************/
#ifndef RMD160H /* make sure this file is read only once */
#define RMD160H
/********************************************************************/
/* typedef 8, 16 and 32 bit types, resp. */
/* adapt these, if necessary,
for your operating system and compiler */
typedef unsigned char byte; /* unsigned 8-bit integer */
typedef unsigned short word; /* unsigned 16-bit integer */
typedef unsigned int dword; /* unsigned 32-bit integer */
/********************************************************************/
/* macro definitions */
/* collect four bytes into one word: */
#define BYTES_TO_DWORD(strptr) \
(((dword) *((strptr)+3) << 24) | \
((dword) *((strptr)+2) << 16) | \
((dword) *((strptr)+1) << 8) | \
((dword) *(strptr)))
/* ROL(x, n) cyclically rotates x over n bits to the left */
/* x must be of an unsigned 32 bits type and 0 <= n < 32. */
#define ROL(x, n) (((x) << (n)) | ((x) >> (32-(n))))
/* the three basic functions F(), G() and H() */
#define F(x, y, z) ((x) ^ (y) ^ (z))
#define G(x, y, z) (((x) & (y)) | (~(x) & (z)))
#define H(x, y, z) (((x) | ~(y)) ^ (z))
#define I(x, y, z) (((x) & (z)) | ((y) & ~(z)))
#define J(x, y, z) ((x) ^ ((y) | ~(z)))
/* the eight basic operations FF() through III() */
#define FF(a, b, c, d, e, x, s) {\
(a) += F((b), (c), (d)) + (x);\
(a) = ROL((a), (s)) + (e);\
(c) = ROL((c), 10);\
}
#define GG(a, b, c, d, e, x, s) {\
(a) += G((b), (c), (d)) + (x) + 0x5a827999UL;\
(a) = ROL((a), (s)) + (e);\
(c) = ROL((c), 10);\
}
#define HH(a, b, c, d, e, x, s) {\
(a) += H((b), (c), (d)) + (x) + 0x6ed9eba1UL;\
(a) = ROL((a), (s)) + (e);\
(c) = ROL((c), 10);\
}
#define II(a, b, c, d, e, x, s) {\
(a) += I((b), (c), (d)) + (x) + 0x8f1bbcdcUL;\
(a) = ROL((a), (s)) + (e);\
(c) = ROL((c), 10);\
}
#define JJ(a, b, c, d, e, x, s) {\
(a) += J((b), (c), (d)) + (x) + 0xa953fd4eUL;\
(a) = ROL((a), (s)) + (e);\
(c) = ROL((c), 10);\
}
#define FFF(a, b, c, d, e, x, s) {\
(a) += F((b), (c), (d)) + (x);\
(a) = ROL((a), (s)) + (e);\
(c) = ROL((c), 10);\
}
#define GGG(a, b, c, d, e, x, s) {\
(a) += G((b), (c), (d)) + (x) + 0x7a6d76e9UL;\
(a) = ROL((a), (s)) + (e);\
(c) = ROL((c), 10);\
}
#define HHH(a, b, c, d, e, x, s) {\
(a) += H((b), (c), (d)) + (x) + 0x6d703ef3UL;\
(a) = ROL((a), (s)) + (e);\
(c) = ROL((c), 10);\
}
#define III(a, b, c, d, e, x, s) {\
(a) += I((b), (c), (d)) + (x) + 0x5c4dd124UL;\
(a) = ROL((a), (s)) + (e);\
(c) = ROL((c), 10);\
}
#define JJJ(a, b, c, d, e, x, s) {\
(a) += J((b), (c), (d)) + (x) + 0x50a28be6UL;\
(a) = ROL((a), (s)) + (e);\
(c) = ROL((c), 10);\
}
/********************************************************************/
/* function prototypes */
void MDinit(dword *MDbuf);
/*
* initializes MDbuffer to "magic constants"
*/
void rmd160_compress(dword *MDbuf, dword *X);
/*
* the compression function.
* transforms MDbuf using message bytes X[0] through X[15]
*/
void MDfinish(dword *MDbuf, byte *strptr, dword lswlen, dword mswlen);
/*
* puts bytes from strptr into X and pad out; appends length
* and finally, compresses the last block(s)
* note: length in bits == 8 * (lswlen + 2^32 mswlen).
* note: there are (lswlen mod 64) bytes left in strptr.
*/
#endif /* RMD160H */
/*********************** end of file rmd160.h ***********************/