The final project for the "Grundlagen der Wissensverarbeitungs" lecture at the university of Hamburg.
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Updated
Jan 31, 2018 - Java
The final project for the "Grundlagen der Wissensverarbeitungs" lecture at the university of Hamburg.
A clone of the game 2048 using Angular 6. This implementation comes along with an AI solver built using expectimax algorithm with a depth limit of 5 and a simple heuristic function.
Supplementary code for the Master thesis "Developing Artificial Intelligence Agents to Manipulate Quantum Entanglement"
Implementation of Monte-Carlo Tree Search for the game of Gomoku
Collection of projets that I developed like an ASP music composer, a Sokoban, Hitory and 8puzzle puzzle solvers, Probabilistic Reasoning with Answer Sets and a project on Automatic Theorem Provers
A framework to support heuristic search algorithms implementation and experiments
A program in C++ that creates a pseudo-random Rubik Cube and tries to solve it using the A* Algorithm.
Artificial intelligence
POC for title and credit sequence detection per series episode.
Repositorio de las prácticas de la asignatura Técnicas de los Sistemas Inteligentes, cursada en la UGR. curso 19-20
A* heuristic search
Understanding Sample Generation Strategies for Learning Heuristic Functions in Classical Planning
AI-driven Tic Tac Toe game using Minimax and Alpha-Beta Pruning.
This project develops a heuristic approach that can identify global optimal centroids for customer segmentation.
Perfomance optimsed heuristic variant of Iterative Deepening A* on the example of a sliding puzzle; OOP & functional
Using Genetic Algorithms to find a arbitrary sentance.
Implements backtracking to solve a sudoku
The Pi Matrix is a generative tool used in ideation, creativity techniques and project completion. I
Laboratory exercises for the Artificial Intelligence course at FER, University of Zagreb (2016/2017).
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