A modern cross-platform low-level graphics library and rendering framework
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Updated
Sep 20, 2024 - Batchfile
A modern cross-platform low-level graphics library and rendering framework
Linear algebra mathematics C++ library. (float3, float4, float4x4, quat, ray, etc.)
Real-time cloth simulation, developed in C++/OpenGL, that employs a Mass-Spring System, inspired by the paper "Fast Simulation of Mass-Spring Systems" by Liu et al. Parallelized using OpenMP and features Physically-Based Rendering (PBR), image-based lighting (IBL) for enhanced realism, and an HDR skybox for a dynamic, immersive sky.
An experimental game engine.
BlackPearl Rendering Engine
3D C/C++ Game Engine - Created By Brady Jessup
Sponza renderer is based on FlyCube
Code base for the book Introduction to Visual Effects. It implements: Matchmove, Global Illumination (Pathtracing), and is prepared for making Image Based Lighting in combination of the LuminanceHDR Software. As a result, it can generate simple realistic visual effects.
OpenGL Renderer w/ FrameGraph
This project is a physically-based rendering (PBR) renderer implemented using Vulkan.
a software-renderer with pbr shading
A Standalone Environment Map Prefiltering Program for IBL(Image Based Lighting) of gltf spec.
Implementation of an algorithm used to classify graphic digits with IBL
在Unity中实现 LearnOpenGL中公式实现的 PBR 渲染, 包含生成辐射度贴图、预滤波环境贴图、镜面brdf积分贴图
JS parser/creator for HDR environment images packed with filtered levels used in PBR
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